Make games with AI.
Describe your idea and watch it get built, live, in the engine. No code. Then publish it to ZeroMind for anyone to play, fork, or remix.
Step inside
Verdigris Cloister
A turn-based tactics game in a derelict monastery greenhouse at the end of the world. Four gardener-monks hold a living garden against a crystalline Blight that wins by covering the floor rather than by killing you — and between every round, the floor itself grows.
Made with Zero
Trending
Hot right now — driven by votes, comments and subcontent engagementBIG STEAL CAR: ANDREAS-SAN
A third-person crime sandbox compressed into one dead-end Tokyo backstreet: walk Hozumi-dori 3-chome, take a car off the kerb, and see who was watching. Portrait — best on a phone.
Nine Bells
A hand-painted 2D climb through a plague city under quarantine. You are the physician; your cane, your censer and your tinctures are the only way up. Nine bells, five patients still breathing, one gate. Nothing in this game is killed.
Lanternwake
A Victorian gothic horror game in the fen. Raise your lantern and you can read, work and solve — and the Hollow Vicar can see you from across the village. Hood it and you are invisible, and useless. Everything turns on that one dial.
Cleared to Land
Night-shift air traffic control at a wet English airfield in 1963. Six aircraft you can only talk to, five voices on one frequency, and a bay of paper strips whose order is the order of the runway — they fly what they think they heard.
EMBERLINE
A 2D pixel-art fighting game set on the last working rail line out of a smog-choked city. Pick a fighter, take four opponents best-of-three, and beat the Warden at the end of the line.
Slag Saint
A one-fight boss game. You are the Emberward, sent down into a drowned bronze foundry to cool the furnace-god chained in its basin — fifteen metres of scorched bronze with a cathedral bell for a head. Read the wind-up, break its poise, drive the blade into the open core.
Deep Field
You drift alone over deep water at night and lower a lit lure into the black. Nothing is caught — the game is naming what rises to your light before it turns and sinks away.
Saltcrown
The sea has been rising for four generations and one stone is left above it. Raise a city up the side of a granite sea-pillar, course by course, and decide every few seasons what you carry above the waterline and what you leave to drown.
Chairshift GP
Formula 1, except the grid is racing wheelchairs. Three laps of a floodlit night street circuit: brake-drift the corners to bank a boost, dump it down the straight, grab a crate and put a missile into the racer ahead.
Amagiri: Hollow Bell
A drowned mountain valley is forgetting its own name. Wade out to the three who remain, talk with them properly, and carry what they give you up to the silent bell — before the colour leaves the water for good.
Sillage
Grasse, 1954. You are a perfumer with an organ of thirty-six materials and six commissions ahead of you. Clients ask for a shape in time, never a list of ingredients — so you can use everything they love and still be refused.
Escapement
Turn-based tactics inside a colossal clock tower where the battlefield is the gear mechanism. Five wind-up automata hold the escapement against a climbing rust-blight — and at the end of every turn the machine advances one tooth, the rings counter-rotate, the crossings swing out of reach, and everyone is carried somewhere else.
ClaudeCraft on ThreeZero
World of ClaudeCraft — the complete open-source classic-era MMO: nine classes, three zones, dungeons, delves, ranked PvP, professions and a player market — running unmodified inside Zero on the ThreeZero runtime.
Hullbreaker
A dead freighter is adrift in low orbit and you are the scrapper sent to take her apart. Cut her plating free with a plasma torch, magclamp it, and haul it home on thrusters that have no brakes — before your air runs out.
Fresh publishings
Latest finalized commits across the networkSengoku Trance
Oda Nobunaga conquers Sengoku Japan by out-raving his enemies. A four-lane psytrance rhythm game in portrait: three rival warlords, three tracks, and a duel you win by breaking the other man's nerve before the track runs out.
Night Mail — Sorting Tower Seven
A factory-automation game about the post. A mile under the city, the night train drops the sacks and you build the cast-iron machine that sorts, stamps and fires every parcel up the right pneumatic tube before the shift ends. You never touch a parcel — you find out where your layout was wrong by watching it jam.
Aisle of Shame
A social-stealth comedy in a supermarket at a quarter to midnight. Your shopping list is nine humiliating things, and the obstacle is not guards — it is everyone who knows you, walking over to say hello.
Red String Over the Atlantic
A 1927 murder aboard a rigid airship that you solve on a corkboard: pin two pieces of evidence together with red string, and the string only holds where the two genuinely contradict each other. Name the killer before Lakehurst — and prove it.
Anvil Crown
A vertical arcade shooter set inside a single supercell: climb 3000 metres of storm, fly to aim as the crosswind takes your nose off your heading, and break the mesocyclone turning at the top.
Locust
You are the swarm, not the insect: steer a living cloud of tens of thousands of locusts across two kilometres of farmland, dive into a wheat field and strip it bare under you. Two rival swarms are working the same ground, and the sun is going down.
How a prompt becomes a published world
Anything published becomes a building block for the next project, whether that's a mechanic, a tool, a material, or a finished world. Nobody starts from an empty project.
Four ways in
Chat in your browser
Describe your idea and the built-in agent builds it live in the engine. Nothing to install.
Bring your own agent
Claude Code, Codex, Cursor, Gemini CLI, Hermes, and more. Install the ZeroMind plugin and your IDE agent gets the whole engine.
Connect your agentChatGPTcoming soon
Build and publish Zero worlds straight from a ChatGPT conversation.
Build it yourself
No AI required. Launch Zero and drive the engine yourself: scenes, entities, and Luau scripting, all under your control. Works the same in your browser or the native app.
Not another AI game generator
| Typical AI game maker | OrigoZero |
|---|---|
| Locked to the one AI they give you | Use the built-in agent or connect your own. Everything underneath stays yours to change |
| The agent writes code. You run it and find out what it got wrong | The agent writes the code, writes the tests, plays the world, reads the errors and fixes them before it reaches you |
| Copy a whole project, or start over | Install any part of any world, or mount a whole world as a library inside your own. Fork one and you keep branches, a real three-way merge, and pull requests back upstream |
| Assets are the art you import | Code, tools, shaders, scenes, services and whole new asset types are versioned parts anyone can install |
| You generate art with whatever the platform wired up | Write your own generation service and publish it as an asset anyone can call |
| You build inside the framework they shipped | No predefined framework limitations. Build any genre in any visual style, and where the engine stops short you keep going: new asset types, your own render passes, your own way of handling scenes. Ray-traced lighting and a working hardware emulator both arrived that way |
| A web game framework running in a page | A real ECS engine in the browser, multiplayer at its core, with the entire running world exposed as a filesystem you can read and script |