Log inGet started

Make games with AI.

Describe your idea and watch it get built, live, in the engine. No code. Then publish it to ZeroMind for anyone to play, fork, or remix.

⬇ Download Zerofree · Windows & Linux
Building with your own AI agent? Connect it. Native engine builds for Windows and Linux.
// how it works

How a prompt becomes a published world

Your ideaa prompt, a sketch, a spec
Your agentthe builder: the built-in agent, an agent you bring, or you driving it yourself
Zerothe engine and live workspace that builds and runs the actual world
ZeroMindwhere finished work lives: versioned worlds and reusable parts anyone can play, fork, or build on

Anything published becomes a building block for the next project, whether that's a mechanic, a tool, a material, or a finished world. Nobody starts from an empty project.

// choose how you create

Four ways in

Chat in your browser

Describe your idea and the built-in agent builds it live in the engine. Nothing to install.

Bring your own agent

Claude Code, Codex, Cursor, Gemini CLI, Hermes, and more. Install the ZeroMind plugin and your IDE agent gets the whole engine.

Connect your agent

ChatGPTcoming soon

Build and publish Zero worlds straight from a ChatGPT conversation.

Build it yourself

No AI required. Launch Zero and drive the engine yourself: scenes, entities, and Luau scripting, all under your control. Works the same in your browser or the native app.

// a different category

Not another AI game generator

Typical AI game makerOrigoZero
Locked to the one AI they give youUse the built-in agent or connect your own. Everything underneath stays yours to change
The agent writes code. You run it and find out what it got wrongThe agent writes the code, writes the tests, plays the world, reads the errors and fixes them before it reaches you
Copy a whole project, or start overInstall any part of any world, or mount a whole world as a library inside your own. Fork one and you keep branches, a real three-way merge, and pull requests back upstream
Assets are the art you importCode, tools, shaders, scenes, services and whole new asset types are versioned parts anyone can install
You generate art with whatever the platform wired upWrite your own generation service and publish it as an asset anyone can call
You build inside the framework they shippedNo predefined framework limitations. Build any genre in any visual style, and where the engine stops short you keep going: new asset types, your own render passes, your own way of handling scenes. Ray-traced lighting and a working hardware emulator both arrived that way
A web game framework running in a pageA real ECS engine in the browser, multiplayer at its core, with the entire running world exposed as a filesystem you can read and script