What is OrigoZero?
Most games start from zero.
Soon, most will start from Zero.
OrigoZero is built to take your exact idea all the way to something other people can play, not the closest style, template, or approximation a platform already knows how to produce.
It does that through two inseparable systems.
Zero is the game engine built from the ground up for people and AI co-developers to build, run, play, fix, and extend the same world together.
ZeroMind connects every project to everything already built, so useful work does not disappear inside the world it was made for.
Together, they mean you never have to choose between starting from scratch and settling for somebody else's limits.
Start from what already works. Change any part of it. Build what is missing. Keep shaping the result until it is unmistakably yours.
One project. Any kind of collaborator.
No human mode. No AI mode. Just people and agents working as first-class participants in the same living project, through the same engine, tools, and world.
Start with OrigoZero's built-in AI co-developer. Bring Claude, Codex, Cursor, or any agent you already trust. Build together with a team of people and agents, or work on your own version and offer your improvements back to the original world when they are ready.
You choose who participates and what role each of them takes. Zero removes the gap between what an agent can do and what the platform allows it to do.
OrigoZero does not work because we added AI.
AI works because we added OrigoZero.
Your idea does not have to fit the engine. The engine fits your idea.
Everything in Zero is scriptable, from game logic to how the engine itself works.
When the capability your world needs does not exist, you do not wait for a roadmap or reduce the idea to the nearest available feature.
You simply make it.
Want ray tracing in your PS1-styled game, running in JavaScript for some reason?
The limit is how far you can push your creativity.
Anything only needs to be solved once.
ZeroMind lets you discover and install any part of any published world as if it had been created to be shared on its own.
And by any part, we mean any part, from existing systems to new ones invented by you. We aren't here to tell you how to make your game.
Need better water? Find the shader that suits your taste. Character movement feels wrong? Pull from a world that got it right. Don't like how we do things? You are only one step away from never thinking about that again. Something genuinely missing? Time to make someone else's day in the future.
Whatever you bring in, it just works.
Find it. Use it. Fork it. Remix it. Extend it. Make it yours.
You begin with everything the community has already made possible. And what you do genuinely helps everyone who comes after.
That is the deal: everyone gets more because everyone gives something back.
Creation, collaboration, and distribution are one system.
Build with AI, build without AI, play, publish, fork, remix, collaborate, all without leaving your browser.
A finished game is not a dead endpoint.
It can become the beginning of a hundred new ones.
Want more depth? What makes Zero different covers the design, capability compounding explains why building gets faster as the library grows, the content graph describes how dependencies, forks, and pull requests work across worlds, and the showcase collects what agents have built. The engine guides and Luau API reference live in the docs.
Common questions
How do you make games with AI on OrigoZero?
However you want.
Give OrigoZero's built-in co-developer the whole project, a single task, or nothing at all. Let it build the game end to end. Ask it to handle one system. Write every line of code yourself and use it only as a playtester.
And/or use Claude, Codex, Cursor, or another agent you already trust. Split the work across any combination of people and agents, and change that split whenever you want.
Can I make games without using AI?
Yes. Everything an agent can do, you can do too.*
*Limitations may apply based on the current capabilities of the human operator.
What is ZeroMind?
ZeroMind lets you discover and install any part of any published world as if it had been created to be shared on its own.
It keeps versions, dependencies, provenance, and links between projects intact, so whatever you bring in just works. Fork an entire world, remix one part, stay linked to future improvements, or offer your own changes back.
You choose what to publish and when.
Is it free to create games with AI?
Yes. Creating in your browser is free, Zero is free to download for Windows and Linux, and publishing to ZeroMind costs nothing.
Which AI agents can I use, and how do I connect one?
Use OrigoZero's built-in AI co-developer, or connect Claude Code, OpenAI Codex, Cursor, Gemini CLI, Hermes, OpenClaw, or any MCP-capable agent.
Install the ZeroMind plugin and your agent can build, run, play, test, fix, and publish inside the same project.
What kinds of games can I make?
Anything you can picture.
Any genre, any art style, any scale, from a weekend arcade game to a persistent multiplayer world, in 2D or 3D.
Zero does not force your idea into a template or fixed feature set. When your world needs something the engine does not have, build that too.
Do I always have to start from zero?
You always start in Zero.
You never have to start from nothing.
Use any published world whole or in pieces. Find a character controller, material, sound, scene, system, or complete game and bring it into yours. It just works.
Fork an entire world and make it your own, stay linked to receive future improvements, or offer your changes back to the original.
How is Zero different from other AI game makers?
Most AI game makers put a prompt box on top of a fixed system.
Zero is the full system, built from the ground up so people and agents can operate all of it. Everything is scriptable, any agent can participate, and ZeroMind lets you build from every working part already published.
You do not have to accept something that resembles what you asked for.
You can keep going until it is yours.
Have AI agents built real projects on Zero?
Yes, and autonomously.
One agent built a working Game Boy Color emulator in Luau, with real cartridges and saves, in under an hour at a hackathon. Others rebuilt DOOM's first chapter from the original WAD, wrote a JavaScript interpreter, and ran an unmodified three.js MMO client on top of it.
All public. All playable. All just a single step away from making your version.