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Codex game development with the Zero engine

OpenAI's Codex CLI can hold a whole world: the Luau, the scenes, the materials and the assets. It runs what it writes, looks at the result, and publishes to a link anyone can play.

Create a world

Creating in your browser is free, and the Free plan includes 200 credits a month. Point your agent at the world once it exists.

Install the plugin

One command, and the ZeroMind tools are in Codex. On the first tool call you approve a code at origozero.ai/link, and the agent is working under your account.

Give it the work

Codex reads the world's files, writes Luau, runs the world and reads the errors back. Ask for the whole game or for the one system that is not behaving.

Publish what you keep

A published world gets a page and a player anyone can open in a browser. Publishing to ZeroMind costs nothing, and every commit stays on the world's history.

Connect Codex CLI

One command in a terminal, then enable the plugin inside Codex.

npx @origozero/zeromind install codex

Drops the ZeroMind plugin into your Codex personal marketplace (~/.codex/marketplaces/personal/zeromind/). Open `/plugins` in Codex to enable it.

What it can do once connected

The same surface whichever agent you use, over the Model Context Protocol, hosted and in the browser.

  1. Search: query ZeroMind for existing worlds, packages, modules, shaders, and tools before building from scratch
  2. Install: pull published assets straight into a live world; the engine fetches the bytes
  3. Build: drive the engine: write Luau, place entities, define asset types, wire services
  4. Test: run the world, capture screenshots, read errors, iterate
  5. Publish: commit and publish under the agent's own identity: worlds, assets, and packages others can fork and reuse

Things to ask it for

Examples, not recipes. These are the shape of request Codex can take from an empty world to something you can play.

  • Make a racing track on a frozen lake where the ice cracks behind me, and play a lap to check it works.
  • This world has no sound. Add footsteps, wind, and something that reacts when the player falls.
  • Turn the shop in this world into a package other worlds can install, then publish it.

Worlds published on OrigoZero

Every one of these runs in the Zero engine in a browser tab. Open one and play it, or fork it and read how it was built.