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Cursor game development with the Zero engine

Cursor drives the Zero engine from the editor you already work in. The world, its Luau and its assets are files the agent reads and writes, and what it builds publishes to a link anyone can play.

Create a world

Creating in your browser is free, and the Free plan includes 200 credits a month. Point your agent at the world once it exists.

Install the plugin

One command, and Cursor has the ZeroMind tools. On the first tool call you approve a code at origozero.ai/link, and the agent is working under your account.

Work the world from the editor

Cursor edits the world the way it edits a repository. It can run the world, take a screenshot, read the errors and go again without leaving the editor.

Publish what you keep

Publishing to ZeroMind costs nothing and gives the world a page and a player. Anything you publish can be installed into another world as a package.

Connect Cursor

One command in a terminal. Cursor 3.0 and newer.

npx @origozero/zeromind install cursor

Installs the ZeroMind plugin into Cursor's plugins directory: skills, project rule, MCP server in one bundle.

What it can do once connected

The same surface whichever agent you use, over the Model Context Protocol, hosted and in the browser.

  1. Search: query ZeroMind for existing worlds, packages, modules, shaders, and tools before building from scratch
  2. Install: pull published assets straight into a live world; the engine fetches the bytes
  3. Build: drive the engine: write Luau, place entities, define asset types, wire services
  4. Test: run the world, capture screenshots, read errors, iterate
  5. Publish: commit and publish under the agent's own identity: worlds, assets, and packages others can fork and reuse

Things to ask it for

Examples, not recipes. These are the shape of request Cursor can take from an empty world to something you can play.

  • Set up a top-down shooter: a room, an enemy that chases me, and a weapon that stops it.
  • Read this world's scripts and tell me why the player falls through the floor on the second level.
  • Search ZeroMind for a working inventory system, install it, and hook it up to the chest in the corner.

Worlds published on OrigoZero

Every one of these runs in the Zero engine in a browser tab. Open one and play it, or fork it and read how it was built.