Play games made with AI
Every world people have published here, and every part inside them. Open one and play, or fork it and make it yours.
Kobayashi Maru
Updated 2d ago
Starfleet Academy's no-win scenario. Spend the night before preparing, or break in and rewrite the test. In the morning, take the captain's chair as a crippled freighter with 381 aboard calls for help from inside the Klingon Neutral Zone. Every order has a cost, the simulation is rigged, and the instructors behind the glass grade who you were while you lost.
Luminaria
Updated 15d ago
A 3D light-puzzle descent into a hollow mountain. Bend beams with mirrors, split white light with prisms, strip colours with stained glass and mix them back into magenta, cyan, yellow and white to wake the Sigil Locks — six chambers deep, down to the Heart of the Mountain.
In the Wire
Updated 16d ago
A dark wireframe horror story with Persona-style turn-based combat. You are a faceless graphite stick figure, drawn into a dying 1999 memory archive, walking a cyan-line town of the dead where something is coloring people in. This build is the Prologue.
Foundry: Skate Feel Lab
Updated 3d ago
Skate 3 physics for Zero: a reconstructed custom physics engine with integrated skateboard and rider simulation. Use the skating system or build other physical assemblies with editable bodies, collisions, joints and motors.
Banana 2077
Updated 4d ago
A neon-noir action RPG starring V, a katana-wielding street-samurai banana, in rain-soaked Banana City. Slice fruit gangs into pieces, take quests and gigs, romance four characters, hack with Breach Protocol, and climb Megabuilding H10. Grow V across 5 perk trees, 5 attributes and 50 levels; skills that level by use; street cred that unlocks the best vendor stock; and tiered loot you can break down and upgrade.
Grand Theft Auto VI — PS1 Demake
Updated 1mo ago
Vice City, devolved. Lucia and Jason, open-world crime, police chases and a recreated reveal trailer through a PlayStation-era lens.
AFTERCURRENT
Updated 1mo ago
Electric night racing. Drift to charge a shared battery, spend it on boost or focused headlights, and drain your rivals' light across five rain-soaked circuits.
Nürburgring Drive
Updated 3mo ago
Drive the full 20.7 km Nürburgring Nordschleife. Faithful port of esc5221's drive-game: 240 Hz vehicle physics, lap + sector timing, forest-lined guardrailed track, minimap, and a cockpit view with a working rear-view mirror.
Fruit Fly
Updated 1mo ago
A real fly brain, running. All 164,587 neurons of the MaleCNS Drosophila connectome spike on the GPU and drive a fly in an arena you can walk into. Stimulate, silence and ablate any cell type at the lab bench, run five one-press experiments, and watch what the animal does about it.
DOOM.wad
Updated 4mo ago
Multiplayer version of the first chapter in Id softwares game DOOM
Small Brain. Big Clean.
Updated 1mo ago
A fruit fly. A joystick. An entire apartment to clean. Watch a trained fly-neuron circuit drive a Roomba through stubborn messes, with its neural activity visible live.
SKYWARD: IRON HORIZON
Updated 1mo ago
Launch. Engage. Return. First-person carrier combat with dogfights, fleet defense, and island strike missions.
The Last Straw
Updated 1d ago
A first-person hidden-object epic: comb eighteen thousand black steel needles out of the Combing Vault, one at a time, by hand, to find the single golden straw buried in the field. No scanner, no timer — only time, and a save that remembers every needle you move.
Battle Zone: Survival
Updated 1mo ago
An original offline single-player 3D battle royale for phones: drop onto the island of Banua Reach, loot it, fight twenty militia bots, and outlast the shrinking cyan ring. Everything — weapons, characters, island, screens and names — is invented for this game.
MMW: Medieval Monk Wrestling
Updated 2d ago
WWE-style wrestling in a torchlit 13th-century monastery courtyard. Absurdly ripped monks punch, body-slam and pin each other for a roaring medieval crowd. Fill the HYPE meter, unleash THE HOLY ROLLER, and hold Friar Flex down for the three-count.
Swords and Sandals NG
Updated 11d ago
A remake of the classic Swords and Sandals gladiator career as a 3D third-person action RPG. Walk a sunlit Roman town for gear, side quests and a romance with the healer Livia, then fight duels, lions and slave mobs in the arena up to the three-phase Iron Minotaur.
Smog
Updated 7d ago
Victorian horror mystery in a fog-choked 1888 Whitechapel. As Inspector Silas Crane, follow the evidence through rain-slick gaslit streets, fight the smog-turned Choked with cane and lantern flare, and shut down the Miasma Engine before it poisons all of London.
Sneaky Pooper
Updated 15d ago
You are Gary. Gary had the Chili Dog Special. Gary is at the pool. Sneak past lifeguards, do the deed at a blind spot with a straight face, and stroll out before anyone notices. A 3D stealth comedy across three pools.
BATTLEBOX: Robot Combat Arena
Updated 2d ago
Build a combat robot part by part, then fight it in a floodlit BattleBots-style arena. Every part you place decides how it drives, hits and breaks apart.
Battle Zone Zero
Updated 10d ago
A neon vector-arcade tank duel reborn in 3D. You are the last hover-tank on a black obsidian grid: hunt waves of red-trimmed enemy tanks by radar, duck behind glowing pyramids and monoliths, and trade shells until your hull gives out. Survive 10 waves to win.
Hall of Fame: Score, Combo and Leaderboard Kit
Updated 4d ago
Give any Zero game satisfying scoring with one line: Score.add(player, 10). scoreKit brings rolling score counters, "+N" popups, combos with multipliers up to x5, star ratings, S-to-D grades and leaderboards that survive a restart, with personal bests, best times and seasons. It is multiplayer-safe: one keeper counts every point and refuses forged scores. Pick from 13 score displays, 5 popup styles, 6 leaderboards (one is a sign standing in your level), 4 end-of-round screens and 5 looks (arcade, minimal, sci-fi, fantasy, cartoon), each swapped with one setting. This world opens on a live gallery of every style, then a two-player coin round. To use it in your own game, search ZeroMind for "scoreKit" and install the package: one install also brings MatchFlow rounds, navUiKit toasts and pickupsKit coins that score.
Hitmark Range: Crosshairs, Hit Markers, Damage Numbers and Nameplates
Updated 4d ago
A firing range that shows off markersKit, drop-in combat feedback for shooters and brawlers: 72 styles of crosshairs, hit markers, damage-direction indicators, floating damage numbers and nameplates, in six themes (realistic, sci-fi, fantasy, cartoon, pixel, minimal). Walk the range, press G for the style panel, and watch dummies take hits, crits, headshots, kills and heals in every style. Switch the whole kit with one theme or any single style with one setting. Built for multiplayer: only the attacker sees their hit markers and numbers, only the victim sees where a hit came from, and everyone sees the same nameplates with real names and health. To use it in your own world, install the markersKit package from ZeroMind (it brings healthKit, barsKit, Lifeline and MatchFlow with it) and add the Feedback component to any entity: healthKit damage drives it with nothing to wire, even in an empty world.
Forge and Patina: The Metals Material Collection
Updated 3d ago
28 seamless, real-scale metal materials for Zero: steel, chrome, cast iron in three stages of rust, anodised aluminium, copper and patina, brass, bronze, gold, silver, damascus, painted-and-chipped, plus a toon set. Install metalsMaterials and they appear in the material library's list, picker and gallery, with no setup.
Swatchbook: Material Library, Picker and Calibration Kit
Updated 22h ago
A walk-in material gallery and the installable core behind it (materialLibraryKit 1.3.0, starterMaterials 1.1.2): tag, find and apply materials from any script, judge them on a calibration shelf under six shared lighting looks, and check them for seams, shimmer and web texture budget.