Chơi game trình duyệt làm bằng AI
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Kicked Out of the Hero's Party — But Now I Use My Software Whispering Skill to Rise in This World
Cập nhật 5 ngày trước
An anime RPG visual novel: kicked out of the hero's party right after a 5,000,000 G payday, Ren uses his secret Software Whispering skill to rewrite the world's code and climb from F-rank to legend.
Stair Dismount
Cập nhật 6 ngày trước
Shove a crash-test dummy down a brutalist concrete stairwell and score every bone-rattling impact — combos, slow-mo replays, five stair sets to unlock.
SPITE//SHIFT
Cập nhật 8 ngày trước
Clock in. Blow up management. Clock out. A sprite-based industrial-hell arena shooter with three combo weapons, destructible cover, explosive barrels, three waves and an angry supervisor.
Kobayashi Maru
Cập nhật 12 ngày trước
Starfleet Academy's no-win scenario. Spend the night before preparing, or break in and rewrite the test. In the morning, take the captain's chair as a crippled freighter with 381 aboard calls for help from inside the Klingon Neutral Zone. Every order has a cost, the simulation is rigged, and the instructors behind the glass grade who you were while you lost.
Luminaria
Cập nhật 25 ngày trước
A 3D light-puzzle descent into a hollow mountain. Bend beams with mirrors, split white light with prisms, strip colours with stained glass and mix them back into magenta, cyan, yellow and white to wake the Sigil Locks — six chambers deep, down to the Heart of the Mountain.
In the Wire
Cập nhật 26 ngày trước
A dark wireframe horror story with Persona-style turn-based combat. You are a faceless graphite stick figure, drawn into a dying 1999 memory archive, walking a cyan-line town of the dead where something is coloring people in. This build is the Prologue.
Foundry: Skate Feel Lab
Cập nhật 13 ngày trước
Skate 3 physics for Zero: a reconstructed custom physics engine with integrated skateboard and rider simulation. Use the skating system or build other physical assemblies with editable bodies, collisions, joints and motors.
Banana 2077
Cập nhật 15 ngày trước
A neon-noir action RPG starring V, a katana-wielding street-samurai banana, in rain-soaked Banana City. Slice fruit gangs into pieces, take quests and gigs, romance four characters, hack with Breach Protocol, and climb Megabuilding H10. Grow V across 5 perk trees, 5 attributes and 50 levels; skills that level by use; street cred that unlocks the best vendor stock; and tiered loot you can break down and upgrade.
Grand Theft Auto VI — PS1 Demake
Cập nhật 1 tháng trước
Vice City, devolved. Lucia and Jason, open-world crime, police chases and a recreated reveal trailer through a PlayStation-era lens.
Fruit Fly
Cập nhật 1 tháng trước
A real fly brain, running. All 164,587 neurons of the MaleCNS Drosophila connectome spike on the GPU and drive a fly in an arena you can walk into. Stimulate, silence and ablate any cell type at the lab bench, run five one-press experiments, and watch what the animal does about it.
Nürburgring Drive
Cập nhật 4 tháng trước
Drive the full 20.7 km Nürburgring Nordschleife. Faithful port of esc5221's drive-game: 240 Hz vehicle physics, lap + sector timing, forest-lined guardrailed track, minimap, and a cockpit view with a working rear-view mirror.
AFTERCURRENT
Cập nhật 1 tháng trước
Electric night racing. Drift to charge a shared battery, spend it on boost or focused headlights, and drain your rivals' light across five rain-soaked circuits.
SKYWARD: IRON HORIZON
Cập nhật 1 tháng trước
Launch. Engage. Return. First-person carrier combat with dogfights, fleet defense, and island strike missions.
DOOM.wad
Cập nhật 4 tháng trước
Multiplayer version of the first chapter in Id softwares game DOOM
Small Brain. Big Clean.
Cập nhật 1 tháng trước
A fruit fly. A joystick. An entire apartment to clean. Watch a trained fly-neuron circuit drive a Roomba through stubborn messes, with its neural activity visible live.
Sneaky Pooper
Cập nhật 25 ngày trước
You are Gary. Gary had the Chili Dog Special. Gary is at the pool. Sneak past lifeguards, do the deed at a blind spot with a straight face, and stroll out before anyone notices. A 3D stealth comedy across three pools.
Smog
Cập nhật 17 ngày trước
Victorian horror mystery in a fog-choked 1888 Whitechapel. As Inspector Silas Crane, follow the evidence through rain-slick gaslit streets, fight the smog-turned Choked with cane and lantern flare, and shut down the Miasma Engine before it poisons all of London.
Small Brain. Big Trades.
Cập nhật 1 tháng trước
A fly connectome at a miniature brokerage desk: reward training on 2015 AAPL, then 1,105 real historical trading days with a $1,000 paper account and a computed final result.
Chainsaw Simulator
Cập nhật 11 ngày trước
A grimy first-person chainsaw sandbox. Gas the saw and cut, carve and demolish what's in front of you — 40 cm blocks, a metre of log, block ice, and big sculpting stock up to a standing 2.4 m trunk — in a fenced dusk maintenance yard, while you work your way through the shift's order card.
Patapon
Cập nhật 21 ngày trước
A Patapon tribute: drum 4-beat commands on the beat to march, attack, defend and retreat your one-eyed tribe, build combo into FEVER, and tear down the Zigoton fortress.
Save Point: Profiles, Levels and Unlocks Kit
Cập nhật 18 giờ trước
saveKit 1.3.0: per-player profiles that survive leaving and rejoining, with level, XP, unlocks and play stats. Four ways of saving (one automatic profile, three save slots, checkpoint saves, roguelite runs with permanent unlocks and meta currency), four levelling curves (steady, steeper by 40% a level, quadratic, your own table), autosave on level up, unlock, checkpoint, a timer and a few seconds after any change, with a saved indicator, and versioned save layouts that upgrade old saves. Progression screens (level-up banner, XP bar, unlock grid, profile card, save slot picker) in several presentations each, styled by menusKit's eight looks. Multiplayer-correct: only a player's own machine can change their profile. Two guides come with the kit: how to save player progress, and an example level-based game with save slots, level unlocks and a Continue button. Optional links to Trapline checkpoints, scoreKit points and pickupsKit XP orbs switch on only when a game passes those kits in; installing saveKit brings menusKit and none of them. To use it, search ZeroMind for saveKit and install the package into your world, then call Save.setup from your scene or add the SaveSetup component. This world opens on a playable showcase plaza with every style, curve and screen facing the spawn, plus kit stations.
Joyride Harbor: Drivable Cars, Boats and Aircraft Kit
Cập nhật 1 phút trước
Walk up, hop in and drive. Joyride Island shows off fourteen ready-to-drive vehicles, from go-karts and monster trucks to speedboats, helicopters and a spaceship, in toy, low-poly and realistic looks, with seats you get in and out of, boost and drift, gauges and engine sound on keyboard, gamepad and touch, all working in multiplayer. To use them in your own world, install vehiclesKit from ZeroMind and spawn any vehicle with one line.
Powerplay: Abilities, Cooldowns and Status Effects Kit
Cập nhật 1 ngày trước
A training yard for abilitiesKit: add abilities with cooldowns, charges, stamina and mana costs, wind-ups and channels, plus status effects like poison, burn, slow, stun and shields, to any multiplayer Zero game. 26 abilities, 19 effects, character stats, and an ability bar in 6 layouts and 5 styles for keyboard, gamepad and phone. Install abilitiesKit from ZeroMind in one step; two guides come with it.
Hitmark Range: Crosshairs, Hit Markers, Damage Numbers and Nameplates
Cập nhật 1 ngày trước
A firing range that shows off markersKit 2.2.3, drop-in combat feedback for shooters and brawlers: 72 styles of crosshairs, hit markers, damage-direction indicators, floating damage numbers and nameplates, in six themes (realistic, sci-fi, fantasy, cartoon, pixel, minimal). Walk the range, press G for the style panel, and watch dummies take hits, crits, headshots, kills and heals in every style. Switch the whole kit with one theme or any single style with one setting. Built for multiplayer: only the attacker sees their hit markers and numbers, only the victim sees where a hit came from, and everyone sees the same nameplates with real names and health. To use it in your own world, search ZeroMind for markersKit and install markersKit.package (it brings SecondWind, barsKit, Lifeline and MatchFlow with it), then add the Feedback component to any entity: SecondWind damage drives it with nothing to wire, even in an empty world. The package ships two guides: how to add a crosshair, hit markers and damage numbers to your game, and a step-by-step example that builds a small shooter from an empty world.