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Powerplay: Abilities, Cooldowns and Status Effects Kit

A training yard for abilitiesKit: 26 cooldown abilities, 19 status effects, character stats, and ability bars in 6 layouts and 5 styles. Install abilitiesKit to give any multiplayer Zero game dashes, fireballs, frost novas, buffs and debuffs, all as data.

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Updated Oct 25, 20262 launches
abilitiescooldownsstatus-effectsbuffsdebuffsstatsability-barhotbarkitmultiplayerrpgmoba

Give any Zero game a dash on key 1, a heal on key 2 and twenty-four more, with cooldowns, charges, stamina and mana, buffs and debuffs, and an ability bar that looks the way your game does.

Walk into the training yard and try everything:

  • 26 abilities, each on its own labelled pad. Step on one and it goes into slot 1 of your bar. Dash, blink, leap, grapple and ground slam on the built-in character controller; fireballs that set dummies burning, poison darts, frost and arcane novas, a time-slowing dome, force push, taunt, a lifesteal strike, a summoned drone, a decoy, a rally banner that heals your team, shields, haste, invisibility, cleanse, double-jump and wall-jump grants.
  • 19 status effects on a row of pads. Burn, poison, bleed, freeze, slow, stun, silence, knockback, weaken, vulnerable, haste, regen, shield, invisible and more. Each one stacks its own way, chosen in its data: refresh, stack up to a limit, extend, run as separate copies, or keep only the strongest. A second burn burns harder; a second poison runs alongside the first.
  • Training dummies that burn, freeze, get shoved and chase whoever taunts them, plus an ally to heal.
  • The style wall (press G): every ability bar layout (MMO hotbar, MOBA cluster, radial wheel, minimal pips, action-RPG orbs, phone touch cluster) in sci-fi, fantasy, cartoon, pixel and minimal, and every status icon look, all running off your own live cooldowns. One setting swaps the whole game's look.
  • Stats you can push around: move speed, jump height, max health, damage, armour, cooldown speed and resource regen, plus any stat your game invents, raised or lowered by flat amounts or percentages in one clear order.

Multiplayer from the ground up. The player who owns a character is in charge of its abilities. Everyone sees the same casts, the same status icons over each head and the same health. Cheats are refused: casting on cooldown, without enough stamina, while stunned or silenced, or for somebody else's character.

Keyboard, gamepad and phone. Keys 1-8, pad buttons with the right prompts on each slot, and big touch buttons on a phone.

Use it in your game: install abilitiesKit from ZeroMind. One install brings what it builds on: Second Wind for health and damage, Gaugeworks barsKit for stamina and mana, Juicebox juiceKit for game feel and Thumbstick Studio controlsKit for controls. Abilities and effects are data files, so a designer adds one by writing an entry. The kit's README has a five-minute first example, the full reference and a test suite.

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