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SPITE//SHIFT

Clock in. Blow up management. Clock out. A sprite-based industrial-hell arena shooter with three combo weapons, destructible cover, explosive barrels, three waves and an angry supervisor.

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Updated Oct 24, 202617 launches1 fork
fpsboomer-shooterspriteindustrialactiondestruction

HELL HAS NO OVERTIME.

An original sprite-based boomer shooter set inside hell's worst waste-processing employer. Beat three waves, terminate the supervisor, then reach the exit behind the grinder.

Controls

WASD move · mouse aim · left click fire · right click alternate fire · 1/2/3 weapons · Space double jump · Shift dash · Ctrl slide · R restart · M mute.

Arsenal

Terminator: brutal scattergun; alternate fire ejects scrap. Shoot airborne scrap with the Severance rivet gun for a combo blast. Severance pierces targets and has a charged alternate shot. Corporate Stapler: sticky explosive bolts; alternate fire remotely detonates them.

Close-range kills restore health. Keep changing weapons and chaining kills to raise style. Break barricades, set off barrel chains and keep clear of the shredder.

Original pixel artwork, generated industrial metal/breakbeat soundtrack and weapon audio. One complete arena with three enemy types, a boss, scoring, victory, death and retry. Destruction applies to barricades and drums; the building shell stays intact.

Built using the Zero engine and reusable ZeroMind sound/material assets. See design/verification.md for checks.

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