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Grand Theft Auto VI — PS1 Demake (fork)

Vice City, devolved. Lucia and Jason, open-world crime, police chases and a recreated reveal trailer through a PlayStation-era lens.

Updated 19h ago

The Last Straw cover

The Last Straw

A first-person hidden-object epic: comb eighteen thousand black steel needles out of the Combing Vault, one at a time, by hand, to find the single golden straw buried in the field. No scanner, no timer — only time, and a save that remembers every needle you move.

Updated 1d ago

Foundry: Skate Feel Lab cover

Foundry: Skate Feel Lab

Skate 3 physics for Zero: a reconstructed custom physics engine with integrated skateboard and rider simulation. Use the skating system or build other physical assemblies with editable bodies, collisions, joints and motors.

Updated 3d ago⑂ 2

Smog (fork)

Victorian horror mystery in a fog-choked 1888 Whitechapel. As Inspector Silas Crane, follow the evidence through rain-slick gaslit streets, fight the smog-turned Choked with cane and lantern flare, and shut down the Miasma Engine before it poisons all of London.

Updated 3d ago

Gun Gallery

Guns, get yo guns here. Contains a bunch of modelled guns to use.

Updated 14d ago

Procgen Effects Showcase cover

Procgen Effects Showcase

Seven procedural effects built as Generator graphs around one hub: a charge breaching a stone wall, a dragon's fire, a waterfall, a rocket launch, an arcane rift, an energy shield under fire and a thunderstorm.

Updated 19d ago⑂ 8

Harbor Lanterns

Updated 21d ago

ZeroBlender — Blender-style modeling in Zero cover

ZeroBlender — Blender-style modeling in Zero

Model, rig and animate in Zero with Blender's Python API. .zblend documents are live, placeable models; the blender toolbox mirrors Blender MCP; a multi-pass workflow drives agents to a finished model.

Updated 24d ago⑂ 1

Small Brain. Big Trades. cover

Small Brain. Big Trades.

A fly connectome at a miniature brokerage desk: reward training on 2015 AAPL, then 1,105 real historical trading days with a $1,000 paper account and a computed final result.

Updated 1mo ago

Small Brain. Big Clean. cover

Small Brain. Big Clean.

A fruit fly. A joystick. An entire apartment to clean. Watch a trained fly-neuron circuit drive a Roomba through stubborn messes, with its neural activity visible live.

Updated 1mo ago

Pickup Ledger

Updated 1mo ago

Builtin Library

Updated 1mo ago

SKYWARD: IRON HORIZON cover

SKYWARD: IRON HORIZON

Launch. Engage. Return. First-person carrier combat with dogfights, fleet defense, and island strike missions.

Updated 1mo ago⑂ 5

Grand Theft Auto VI — PS1 Demake cover

Grand Theft Auto VI — PS1 Demake

Vice City, devolved. Lucia and Jason, open-world crime, police chases and a recreated reveal trailer through a PlayStation-era lens.

Updated 1mo ago⑂ 11

AFTERCURRENT cover

AFTERCURRENT

Electric night racing. Drift to charge a shared battery, spend it on boost or focused headlights, and drain your rivals' light across five rain-soaked circuits.

Updated 1mo ago⑂ 4

THE NIGHT CATALOGUE cover

THE NIGHT CATALOGUE

You are the night guard at the Halloway Collection. Eight exhibits, one book, and until five o'clock to sign them all in. They do not move while you are looking at them — and looking means three things at once: in your view, unobstructed, and lit. First-person horror about darkness and lost time. Tense, never gory.

Updated 1mo ago

mow-the-ring-capture-check

Nürburgring Drive × Mow Rush, fused: the entire 20.7 km Nordschleife is overgrown, and your 200 km/h ride-on mower cuts a swath wherever you drive. Chain the combo on unbroken grass, get your lap graded S/A/B/C from coverage × combo, and mow the whole Ring clean.

Updated 2mo ago

Sunspire Climb cover

Sunspire Climb

A short climb up a spire of floating ledges — five crystals to collect, a beacon at the top, and a clock. One thumb on a phone, a stick and a button on a controller, WASD at a desk: verified complete on all three.

Updated 2mo ago

Lantern Run cover

Lantern Run

A short jumping course over a lagoon — five lanterns to collect, a blue beacon to reach, and a clock. Built and verified to play on a phone, a controller and a keyboard.

Updated 2mo ago⑂ 1

COINFALL cover

COINFALL

1998. The arcade doors are chained. Six coin pushers are still lit, and they take payment either way. A PS1-era first-person horror roguelite.

Updated 2mo ago⑂ 1

ZeroJS cover

ZeroJS

ZeroJS: a JavaScript interpreter for the Zero engine

Updated 2mo ago

Retro Arcade cover

Retro Arcade

An arcade cabinet running three complete console emulators written in Luau: Game Boy, NES, and CHIP-8. Pick a console from the carousel, play built-in carts or upload your own ROMs, with per-user saves and sound. Consoles are plug-in emulatorCore assets on a shared retro.host foundation, so new cores drop in and the packages can be installed into any world.

Updated 3mo ago⑂ 2

ClaudeCraft on ThreeZero cover

ClaudeCraft on ThreeZero

World of ClaudeCraft — the complete open-source classic-era MMO: nine classes, three zones, dungeons, delves, ranked PvP, professions and a player market — running unmodified inside Zero on the ThreeZero runtime.

Updated 3mo ago⑂ 1

ThreeZero — three.js inside Zero cover

ThreeZero — three.js inside Zero

Unmodified three.js projects running inside the Zero engine: a THREE-compatible runtime on a pure-Luau JavaScript interpreter. Ships a playable Crossy-Road-style game (arrows/WASD), the Littlest Tokyo GLTF showcase, and a haunted house — all real three.js code.

Updated 3mo ago