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Procgen Effects Showcase

Seven procedural effects built as Generator graphs around one hub: a charge breaching a stone wall, a dragon's fire, a waterfall, a rocket launch, an arcane rift, an energy shield under fire and a thunderstorm.

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Updated Oct 3, 20261 fork
procgenvfxeffectsparticlesshowcase

A hub with seven effect scenes standing around it, each one a procedural graph played by a Generator. Walk out from the spawn to reach them.

SceneWhat plays
fx_blastA charge blowing a breach through a stone block wall on a 9.6 s loop, scorching the ground, with the explosion sound cued to the blast.
fx_breathA dragon's head on a castle wall breathing a flame that sweeps across the courtyard and scorches the flagstones.
fx_fallsA waterfall over a cliff into a plunge pool: falling curtains, spray, foam at the plunge and mist with a rainbow, from five graphs.
fx_launchA heavy-lift rocket lifting off its pad on a 36 s loop: exhaust, steam and smoke clouds, sparks, heat haze and light.
fx_riftAn arcane rift tearing open in the ground: a glowing mouth, cracks, flung rubble, sparks, streaks, motes and a plume.
fx_shieldAn energy-shield dome over an outpost taking incoming fire, hits rippling across the dome and arcs crawling over the ground.
fx_stormA thunderstorm around a lone stone tower: rain, splashes, rain sheets, lightning strikes and thunder arriving at the speed of sound.

The player's own weapon fires a muzzle flash, and effects/combat holds the muzzle flash, tracer and impact graphs a shot is made of.

Every effect is a .procGraph in this world: open one to read how it is built, or install it into your own world and fire it from gameplay with a Generator (playOn = "load", ending = "hold").

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