explosion.soundClip
Explosion sound clip held by the `fx_blast` scene. The `blast_audio` entity at (-50, 0, 140) references it from an Audio component with autoplay off, looping off, the `sfx` channel, source type `SoundEffect`, volume 1, pitch 1 and spatial off.
explosion
Explosion sound clip held by the fx_blast scene. The blast_audio entity at (-50, 0, 140)
references it from an Audio component with autoplay off, looping off, the sfx channel, source type
SoundEffect, volume 1, pitch 1 and spatial off.
source.mp3 is the imported original (MPEG layer III, 128 kbps, 44.1 kHz, stereo); its sha256 is
the encoded.source hash in .metadata, whose import record names the path it was imported from,
/zero/source/game/environment/audio/explosion.mp3.
data.zaud is the engine-native payload the runtime decodes and plays. Its header states Opus,
48000 Hz, 2 channels and 145449 frames, about 3.03 seconds. settings.yaml sets the encoding: codec
opus, 96 kbps, VBR on, forceMono false, load type auto.
Scoped to this part · feeds back into the world's score.