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asset⌬ componentcomponentprimary: init.luau·originates fromworld 0fc7535e-6…

CuedSound

Plays its entity's sound on a moment of an effect: each time the clock of the Generator on `source` passes `at` seconds into every `period`-second loop of it, the `Audio` component on the same entity plays from its start. It cues in play (`update`) and stays silent while the worl…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 11d ago
What it does

CuedSound

Plays its entity's sound on a moment of an effect: each time the clock of the Generator on source passes at seconds into every period-second loop of it, the Audio component on the same entity plays from its start. It cues in play (update) and stays silent while the world is edited.

In fx_blast it sits on the blast_audio entity beside the explosion clip, with source the wall_blast Generator, period 9.6 and at 1.0: the charge goes off one second into each 9.6 s loop of the wall_blast graph.

Fields

FieldTypeDefaultDescription
sourceentitynoneThe entity whose Generator's clock cues the sound.
periodnumber10The length of the effect's loop, in seconds of its clock.
atnumber0How far into each loop the sound plays, in seconds.

All fields are Sync. A source that is gone, carries no Generator, or has no graph bound cues nothing until it has a clock again.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

CuedSound: plays this entity's sound on a moment of an effect. Each time the clock of the Generator on `source` passes `at` seconds into every `period`-second loop of it, the Audio on this entity plays from its start. It cues in play; while the world is edited it stays silent.

phase( ) → number

Where the source's clock stands in its loop now, or nil while it has no clock to read.

update(_dt: ?) → void

argtypedescription
_dt?
⌬ Metadata
descriptionPlays the entity's Audio each time a Generator's clock passes a moment of its loop, so a sound lands on a beat of an effect.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · blast/CuedSound.component

Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
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/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

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