Log inGet started
✦
shader · drop-in viewer
asset⌬ shadershaderprimary: shader.wgsl·originates fromworld 0fc7535e-6…

castle_stone

Procedural masonry in world space: running-bond blocks, bevelled joints, grain, pitting and soot stains climbing from the ground. Picks its projection plane from the dominant normal axis, so walls, plinths and carved forms read as one stone. It is an engine-lit `surface()` shader…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 11d ago
What it does

castle_stone

Procedural masonry in world space: running-bond blocks, bevelled joints, grain, pitting and soot stains climbing from the ground. Picks its projection plane from the dominant normal axis, so walls, plinths and carved forms read as one stone. It is an engine-lit surface() shader that fills a PbrSurface with albedo, normal, roughness and metallic 0.

Up-facing surfaces take the world XZ plane, X-facing surfaces the ZY plane and Z-facing surfaces the XY plane, each with its own salt so the three patterns differ. Odd courses are staggered by half a block, every course gets a random offset and a block width between 0.85 and 1.35 times block_size.x, and each block gets its own grey between (0.20, 0.20, 0.21) and (0.34, 0.33, 0.32) with a random green-grey tint, shaded by a five-octave value-noise grain and a broad blotch layer. Joints are near-black (0.03) with a soft bevel into the face. The normal is tilted by the grain's slope and by the bevel at each block edge. Below soot_height the stone darkens toward 0.12 of its colour, with the soot strongest at world height 0 and broken up by noise.

Two materials use it, and the fx_breath scene builds its castle from both: castle_stone (white tint, the property defaults) and dragon_stone (tint (0.62, 0.66, 0.6), blocks 2.4 by 1.2, roughness 0.8, soot up to height 1.0).

Properties

PropertyTypeDefaultMeaning
tintcolor[1, 1, 1, 1]Multiplies the albedo (rgb).
block_sizefloat2[1.3, 0.62]Block width (x) and course height (y) in world units.
roughnessfloat0.92Perceptual roughness of the whole surface.
soot_heightfloat3.5World height below which soot stains darken the stone, rising in strength toward height 0.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
descriptionWorld-space running-bond masonry with bevelled joints, grain and soot stains rising from the ground, projected by the dominant normal axis.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

5items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · castle_stone.shader

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

—%no reports yet
Sign in to report whether this part worked for you.
Discussion

Scoped to this part · feeds back into the world's score.

0comments
Sign in to post.sign in
No comments yet. Be the first.