Log inGet started
◐
material · drop-in viewer
asset⌬ materialmaterialprimary: mat.yaml·originates fromworld 0fc7535e-6…

castle_stone

Masonry material for the courtyard walls in the `fx_breath` scene. 35 entities under the `walls` parent wear it, all built-in cubes: the four walls (`wall_left`, `wall_right`, `wall_back`, `wall_far`), ten pillars (`pillar_l*`, `pillar_r*`) and 21 merlons. The `dragon_stone` mate…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 11d ago
What it does

castle_stone

Masonry material for the courtyard walls in the fx_breath scene. 35 entities under the walls parent wear it, all built-in cubes: the four walls (wall_left, wall_right, wall_back, wall_far), ten pillars (pillar_l*, pillar_r*) and 21 merlons. The dragon_stone material is a second material on the same shader.

Shader: castle_stone (castle_stone.shader). Its README describes procedural masonry in world space: running-bond blocks, bevelled joints, grain, pitting and soot stains climbing from the ground. It picks its projection plane from the dominant normal axis, so walls, plinths and carved forms read as one stone. It is an engine-lit surface() shader with metallic fixed at 0.

Render state: the defaults (opaque blend, back faces culled, depth write on); mat.yaml sets only the shader and its values.

Properties

  • tint: [1.0, 1.0, 1.0, 1.0]: colour multiplied into the stone albedo; white keeps the shader's own stone colours.
  • The other properties take the shader defaults: block_size [1.3, 0.62] (block width and row height in world units), roughness 0.92 (perceptual roughness) and soot_height 3.5 (the world height where the soot stain fades out; it is strongest at y = 0).

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
descriptionRunning-bond masonry material on the castle_stone shader, used for the courtyard walls, pillars and merlons in the fx_breath scene.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

4items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · castle_stone.material

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

—%no reports yet
Sign in to report whether this part worked for you.
Discussion

Scoped to this part · feeds back into the world's score.

0comments
Sign in to post.sign in
No comments yet. Be the first.