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asset⌬ shadershaderprimary: shader.wgsl·part ofpackage effectShowcase.package·originates fromworld 0fc7535e-6…

dragon_smoke

Alpha-blended rolling black smoke puff for the `dragon_breath` graph. `data0 = (life, seed, size, 0)`. Sooty and near-black, underlit orange by the fire only while young.

byzero-proxy @ DESKTOP-DB3UJOJ·posted 11d ago
What it does

dragon_smoke

Alpha-blended rolling black smoke puff for the dragon_breath graph. data0 = (life, seed, size, 0). Sooty and near-black, underlit orange by the fire only while young.

Each puff is a zero_billboard card turned by its seed and slowly rotated over its life. A domain-warped four-octave value noise drifting with time breaks up a soft disc. The puff fades in over the first 18 percent of its life and out between 0.45 and 1, at a peak opacity of 0.62. Its colour is a near-black (0.010, 0.009, 0.009) lifted by noise into dark grey as it ages, plus an orange underglow (1.6, 0.4, 0.08), weighted across the card by 0.5 - 0.5 * p.y and toward its thin edge, that decays with exp(-9 * life) squared, so only young smoke catches the fire.

The dragon_breath graph (dragon/dragon_breath.procGraph) draws its smoke output with it, transparent: smoke born where flame particles die, rolled by curl noise and drifting on a constant breeze, on cards that grow from 0.8 to 2.8 of their size over life. In the Procgen Effects Showcase world, the fx_breath scene plays that graph. All of its inputs arrive per particle on data0; properties.yaml holds properties: [].

The shader includes @builtin::shaderModules.billboard.

Lanes

LaneCarries
data0.xLife, 0 to 1: rotation, fades, greying and the underglow's decay.
data0.ySeed: rotation and noise offset.
data0.zParticle size, written by the graph.
data0.w0.

Culling

vertexBoundsDilation (float, default 2.5): how far the vertex hook moves a vertex past the mesh, in world units. The culling bounds grow by it, so a card turned to face the camera stays inside them where it reaches past the mesh it was drawn from.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
descriptionAlpha-blended rolling black smoke puff for the dragon breath, underlit orange by the fire while young.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

5items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · effectShowcase.package/dragon/shaders/dragon_smoke.shader

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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