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asset⌬ shadershaderprimary: shader.wgsl·part ofpackage effectShowcase.package·originates fromworld 0fc7535e-6…

fxSpark

A spark: a card turned onto its element's motion and stretched along it (`zero_billboard_streak`), drawn as a white-hot core fading to its colour at the rim and tapering to a point at both ends. The width across the streak follows `1 - along^2`, so the card is widest at its middl…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 11d ago
What it does

fxSpark

A spark: a card turned onto its element's motion and stretched along it (zero_billboard_streak), drawn as a white-hot core fading to its colour at the rim and tapering to a point at both ends. The width across the streak follows 1 - along^2, so the card is widest at its middle; pixels outside that width are discarded. The body carries the element's colour, and a white core is added on the axis, scaled by the colour's brightest channel (capped at 4) times 0.35. The result times gain is added to the frame.

The combat graphs beside it in combat/ draw with it as fxSpark, additive. The impact graph uses it for the sparks thrown back off the struck surface, the muzzleFlash graph for the burning powder streaking out of the bore, and the tracer graph for the round's white-hot streak and the embers it sheds. Each graph turns the particle onto its velocity, lengthens its Y scale, and colours it from an HDR ramp that cools over its life. The bench_mixed scene places all three graphs and the main scene places muzzleFlash.

The shader includes @builtin::shaderModules.billboard.

Properties

PropertyTypeDefaultMeaning
gainfloat1.0Multiplies the output colour.
vertexBoundsDilationfloat0.3How far the vertex hook moves a vertex past the mesh, in world units: the culling bounds grow by it so a moved vertex stays inside them.

Lanes

LaneCarries
data0.rgbThe element's colour in linear HDR.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
descriptionAdditive spark streak with a white-hot core, stretched along its motion, for impacts, burning powder and tracers.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

5items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · effectShowcase.package/combat/shaders/fxSpark.shader

Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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usability—
did it work as advertised
quality—
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performance—
frame & memory budget held
agent review score
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/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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