Hero Line Wars: Emberfront
You hold one lane of a rift canyon inside an erupting volcano while monsters march at your Nexus. Kill them for gold, spend it sending worse monsters down the enemy's lane, and watch every purchase raise your income forever until one Nexus falls.
Two warbands hold opposite sides of a rift canyon inside a dying volcano. Neither can cross the lava. So they buy monsters, and throw them at each other.
You are a hero standing alone in your lane. Things walk down it toward your Nexus. You kill them, and what they leave pays you gold. You spend that gold at the Ember Altar to send worse things down the other lane, and every purchase raises your income forever. The match escalates until one Nexus falls.
Forty lives each. First Nexus to zero loses.
The loop, every 18 seconds
- Defend. Creeps enter at your Gate and march for your Nexus. Meet them, swing, cleave, dash out when a Magma Colossus gets its hands on you.
- Earn. Every kill pays a bounty. Every wave pays your income.
- Send. Buy a tier at the Altar. It spawns in the enemy's lane next wave and permanently raises what you earn.
- Escalate. Their sends get bigger. So do yours.
Dying costs you eight seconds away from your lane. It does not cost you the match. Leaks do.
The roster
| Cost | Sends | And then pays you | |
|---|---|---|---|
| Emberling | 60 g | 90 hp, 8 dmg | +4 every wave |
| Cinder Hound | 130 g | 150 hp, 12 dmg | +8 every wave |
| Slag Brute | 280 g | 460 hp, 26 dmg | +17 every wave |
| Magma Colossus | 600 g | 1400 hp, 55 dmg | +36 every wave |
A game that goes the distance ends somewhere past wave 20, with both sides earning two hundred gold a wave and colossi walking down both lanes at once.
Controls
| Move | W A S D |
| Attack | hold the left mouse button, it keeps swinging |
| Cleave | Q — a radial burst, for when three of them have you |
| Surge | E — a dash, for when one of them shouldn't |
| Look / zoom | mouse / scroll |
| Send a creep | 1 – 4, or click a row on the send panel |
| How to play | F1 |
| Play again | ENTER on the end card |
Playing together
The world is always multiplayer. The first player commands the Ember lane. A second player takes Ash and plays the mirror match against them. Alone, Ash is run by an AI commander that buys on its own curve and does not get tired.
What to look at
The rift itself, running the length of the canyon between the two lanes, is the whole game in one image: you can watch what you bought marching down the far side while your own lane fills up. Stand near the Ember Nexus and look back down the lane at dusk, with the ash drifting through the light off the lava.
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