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Pokémon Red — Kanto Vertical Slice

A faithful top-down Game Boy RPG rendered in a 160×144 4-shade green framebuffer. Choose a starter, battle wild Pokémon and trainers, catch, level up, heal, and reach Viridian City.

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Pokémon Red — Kanto Vertical Slice

A complete, playable vertical slice of the classic Kanto adventure, built entirely as Zero world content: one Luau world-component drives the whole game into a 160×144 Game Boy framebuffer (4-shade DMG green, nearest-neighbour integer scaling) displayed through a single image widget.

Play

  • Move: Arrow keys / WASD
  • A (confirm): Z / Space / Enter · B (cancel): X · Start (menu): Enter

Features

  • Tile-locked overworld with smooth tweened movement, per-map collision, and a follow camera across Pallet Town, Oak's Lab, Route 1, Viridian City, your home, and the Pokémon Center.
  • Talk to NPCs, read signs, pick a starter (Bulbasaur / Charmander / Squirtle) from Oak's table.
  • Tall-grass random encounters + trainer line-of-sight battles ("!" spot → forced fight).
  • Full turn-based battles: HP/PP/level/XP, four moves, an eight-type chart with STAB, catching, running, faint/switch, level-ups with move learning.
  • Party of up to 6, bag (Poké Balls & Potions), Pokémon Center healing, whiteout-and-respawn on a total party faint.
  • Start menu (Pokémon / Bag / Save / Option), save-and-continue persistence, chiptune music & SFX.
  • Slice win: choose a starter, beat your Rival on Route 1, and reach the Viridian City sign.

All art (tiles, characters, creature sprites, the pixel font) and audio (square-wave chiptune) are authored procedurally in Luau — no external assets.

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