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Updated Jul 04, 2026
First-person stealth-survival, five nights long.
You are a hunted fugitive. Your world is a walled mud-brick farm compound by a river: a farmhouse, a lean-to shack, date palms, a well — and a 2-meter spider hole under a rug and a foam plug.
The loop
- DAY PREP — forage food and water, scavenge supplies, reinforce and camouflage the hole, smear mud to kill your scent, stage radio and lantern decoys, and bribe the villager informant before he sees you.
- NIGHT RAID — stay hidden while searchers sweep the compound. Survive to dawn to advance.
The hunters
| Threat | Counter |
|---|---|
| Patrol soldiers with fixed sweep loops | break line of sight, move in the gaps |
| Search dog on your scent trail | mud, river water, don't linger |
| Rooftop thermal spotter | stay under a roof — or under the earth |
| Villager informant (daylight) | stay unseen, or buy his silence with food |
| Helicopter searchlight (late nights) | move between passes |
The spider hole hides you from sight and thermal — but your air runs out. The whole game is timing your surfacing between sweeps.
Survive Operation Red Dawn and the river takes you south.
Controls
WASD move · Shift run · C crouch · E interact (hole / forage / bribe / decoys) · 1 eat · 2 drink · Esc pause
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