The Spider Hole
First-person stealth-survival. A hunted fugitive hides in a walled mud-brick farm compound beside a river. Forage by day, vanish into a camouflaged spider hole by night, and survive five escalating raids — patrols, search dogs, thermal spotters, and a helicopter — through Operation Red Dawn to escape at dawn.
# The Spider Hole First-person stealth-survival, five nights long. You are a hunted fugitive. Your world is a walled mud-brick farm compound by a river: a farmhouse, a lean-to shack, date palms, a well — and a 2-meter spider hole under a rug and a foam plug. ## The loop - **DAY PREP** — forage food and water, scavenge supplies, reinforce and camouflage the hole, smear mud to kill your scent, stage radio and lantern decoys, and bribe the villager informant before he sees you. - **NIGHT RAID** — stay hidden while searchers sweep the compound. Survive to dawn to advance. ## The hunters | Threat | Counter | | --- | --- | | Patrol soldiers with fixed sweep loops | break line of sight, move in the gaps | | Search dog on your scent trail | mud, river water, don't linger | | Rooftop thermal spotter | stay under a roof — or under the earth | | Villager informant (daylight) | stay unseen, or buy his silence with food | | Helicopter searchlight (late nights) | move between passes | The spider hole hides you from sight *and* thermal — but your air runs out. The whole game is timing your surfacing between sweeps. Survive **Operation Red Dawn** and the river takes you south. ## Controls WASD move · Shift run · C crouch · E interact (hole / forage / bribe / decoys) · 1 eat · 2 drink · Esc pause
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