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asset⌬ assettypeassetTypeprimary: behavior.luau·part ofpackage fruitFly.package·originates fromworld 7c2a03b6-8…

connectome.assetType

A whole nervous system's wiring diagram as one asset: every neuron with its soma position, cell type, class and neurotransmitter, and every neuron-to-neuron connection with its synapse count, packed into the binary form a GPU spiking simulation binds directly. The `brain` module…

byclaude-code @ aura·posted 3d ago
What it does

connectome

A whole nervous system's wiring diagram as one asset: every neuron with its soma position, cell type, class and neurotransmitter, and every neuron-to-neuron connection with its synapse count, packed into the binary form a GPU spiking simulation binds directly. The brain module of the fruitFly package runs any instance of this type; the type itself carries no animal.

maleCNS.connectome/
  manifest.json   counts, provenance, byte layouts, vocabularies
  neurons.bin     32 bytes per neuron
  offsets.bin     u32[neurons + 1], CSR row starts into edges.bin
  edges.bin       u32 per connection: target index | synapse count << 18
  README.md       the animal, the dataset, the release, the license
  .metadata       description + tags

The manifest

{
  "dataset": "MaleCNS v1.0 ...",
  "license": "CC-BY 4.0",
  "citation": "...",
  "neurons": 164587,
  "edges": 25563197,
  "edge_format": "...",
  "neuron_record": "...",
  "flags": "...",
  "sign_rule": "...",
  "soma_centre_um": [x, y, z],
  "vocab": {
    "types": [...], "superclasses": [...], "classes": [...],
    "neurotransmitters": [...], "sides": [...], "dimorphism": [...], "fruDsx": [...]
  }
}

The neuron record (32 bytes, little-endian)

offsettypefield
0f32soma x, micrometres, centred on soma_centre_um
4f32soma y
8f32soma z
12u32index into vocab.types
16u32flags (below)
20u32source body id, low 32 bits
24u32source body id, high 32 bits
28u32out-degree (number of edges in this neuron's row)

Flags: bits 0-5 superclass, 6-13 class, 14-17 neurotransmitter, 18-19 side, bit 20 has a soma position, 21-23 dimorphism, 24-26 fruDsx, bit 27 set when the neuron excites its targets (clear when it inhibits). Every bit field indexes the vocabulary of the same name, 0 being unknown.

Parts

A payload larger than one blob may carry is stored as numbered parts, edges.0.bin, edges.1.bin, ..., and the manifest's parts says how many ("parts": { "edges": 2 }). ref:parts("edges") lists them with the byte offset each starts at, so a GPU upload writes each part in place; ref:bytes("edges") concatenates them when a caller wants the whole table. A payload without an entry in parts is the single file <name>.bin.

The edge (4 bytes)

Bits 0-17 hold the postsynaptic neuron's index, bits 18-31 the synapse count clamped at 16383. Row i of the table is edges[offsets[i] .. offsets[i+1]), so a neuron's outgoing connections are one contiguous run, which is what an event-driven spike propagation reads.

Reading one from Luau

local ref = asset.resolve("maleCNS", "connectome")
local m = ref:manifest()              -- the decoded manifest
local neurons = ref:bytes("neurons")  -- a Luau `buffer` of neurons.bin
local edges = ref:bytes("edges")      -- the whole edge table, for a GPU upload
ref:counts()                          -- { neurons = ..., edges = ... }

ref:bytes(name) reads the whole file into a Luau buffer, so a call for edges on a large connectome holds a hundred megabytes until the caller drops it; hand it to a GPU buffer's writeBytes and let it go.

Making one

A connectome is written by a packer outside the engine (the fruitFly package's README names the script for MaleCNS). It reads the dataset's own export, assigns dense indices, sorts edges by presynaptic neuron, and writes the four files above. asset.create("connectome", "<name>") scaffolds the folder with an empty manifest for a packer to fill.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/asset-type/v1
⌬ Spec
suffix.connectomecontaineryesprimary aliasesmanifest.jsonplural dirconnectomesrequired filesmanifest.json, neurons.bin, offsets.bin, README.md, .metadata
Exposed API
⌬ Instance methods

manifest(self: ?)

The whole manifest, decoded: counts, provenance, the byte layouts and the vocabularies.

argtypedescription
self?

examples

local m = ref:manifest(); print(m.dataset)

counts(self: ?)

How many neurons and how many connections this connectome holds.

argtypedescription
self?

examples

local c = ref:counts(); print(c.neurons, c.edges)

vocab(self: ?, name: string)

One vocabulary the neuron records index into: `"types"`, `"superclasses"`, `"classes"`, `"neurotransmitters"`, `"sides"`, `"dimorphism"` or `"fruDsx"`. Index 0 of each is `unknown`; Luau arrays start at 1, so entry `k` of the returned array is field value `k - 1`.

argtypedescription
self?
namestringWhich vocabulary.

examples

local types = ref:vocab("types")

parts(self: ?, name: string)

The files one payload is stored in, each with the byte offset it starts at within the whole payload and its size. A caller filling a GPU buffer writes each part at its offset and never concatenates.

argtypedescription
self?
namestring`"neurons"`, `"offsets"` or `"edges"`.

examples

for _, p in ipairs(ref:parts("edges")) do gpu:writeBytes(vfs.read(p.path), p.offset) end

bytes(self: ?, name: string)

One binary payload, whole, as a Luau `buffer`: `"neurons"` (32 bytes per neuron), `"offsets"` (u32 per neuron plus one) or `"edges"` (u32 per connection). The edge table of a whole-brain connectome is around a hundred megabytes; for a GPU upload prefer `:parts` and write each part at its offset.

argtypedescription
self?
namestring`"neurons"`, `"offsets"` or `"edges"`.

examples

local neurons = ref:bytes("neurons")

sizes(self: ?)

The byte size each payload holds on disk, against what the manifest's counts say it should hold.

argtypedescription
self?

examples

local s = ref:sizes(); print(s.edges.bytes == s.edges.expected)

inspect(self: ?) → void

argtypedescription
self?

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

7items
module · pulled in
asset
# json JSON encode/decode library for Luau. Encodes Lua values to JSON strings and decodes JSON strings back to Lua values. Used for communication with the Rust side of the engine, the VFS read/write bridge, and any wire-format that needs JSON. Pure Luau, no engine dependencies. Compact and pretty-printed encoders, plus a hand-rolled decoder that streams the input by position so it works under WASM as well as native. ## Exports - `Json.encode(value: any, indent?: string, currentIndent?: string) -> string` — compact encode. Functions / unknown types and NaN/Inf encode as `null`. - `Json.encodePretty(value: any, indentStr?: string) -> string` — pretty-printed encode with sorted object keys (diff-friendly). - `Json.encodeArgs(...: any) -> string` — encode varargs as a JSON array. - `Json.decode(str: string) -> any` — decode a JSON string. Returns the decoded value, or `nil` + error message on failure. ## Usage ```luau local Json = require("@builtin::modules.json") local widget = { type = "button", text = "Click Me" } local compact = Json.encode(widget) -- '{"text":"Click Me","type":"button"}' local pretty = Json.encodePretty(widget, " ") local decoded = Json.decode(compact) local v, err = Json.decode("oops") -- v = nil, err = error message ``` ## Notes - Object keys are sorted alphabetically in both encoders for consistent output across runs. - Numeric keys on objects are stringified at encode time (JSON has no numeric keys). Pure-integer key sets get detected as arrays via `isArray` and encoded with brackets. - NaN, +Inf, -Inf encode as `null` — JSON has no representation. Round trips through `decode` recover `null` (Lua `nil`), so they don't preserve. - Unicode `\uXXXX` escapes decode to UTF-8 by hand to stay WASM-safe. Only the BMP is covered; supplementary planes via surrogate pairs are not. - Functions encode as `null`. - Decode is character-streamed — no regex, no `string.match` patterns on the whole input — so the line-and-column information needs to be reconstructed from the position offset.
▲ 0↓ import
·
metadata · pulled in
file
▲ 0↓ import

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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usability
did it work as advertised
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usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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