Climb a spire of floating stone ledges over a lake, collect five crystals, and reach the beacon at the summit. A clock runs; checkpoints catch you when you fall.
Controls
| move | jump | |
|---|---|---|
| phone | on-screen stick, bottom left | Jump button, bottom right |
| controller | left stick | the lower face button (A / Cross / B) |
| desk | WASD | Space |
No look control is needed to play, on any device. The camera holds a fixed angle and follows you, so the direction you push is the direction you go on screen — one thumb is enough on a phone.
Built to be forgiving
The whole course is sized for a phone, then checked not to hurt the other two:
- Double jump, so a mistimed tap is recoverable rather than fatal.
- Extended coyote time (0.18 s) and jump buffering (0.15 s) — touch has more input latency than a key, and the stock values are tuned for the device that needs the slack least.
- Full air control, so a jump you misjudged can still be steered.
- Ledges 5.4 m across against gaps a jump clears with room to spare. Nothing here needs frame-perfect timing or pixel-perfect landing.
- Four checkpoints. A fall costs about two seconds, never the run.
- Sprint exists but the course is sized for the walk, so no gap is desk-only.
Reaching the beacon always finishes the run and reports your time and crystals — a missed crystal is a reason to run it again, not a reason to backtrack.
Verified, not assumed
Every device was driven through the complete 17-waypoint course (both crystal detours included) using only that device's own controls:
| device | waypoints | crystals | time | falls |
|---|---|---|---|---|
| touch | 17/17 | 5/5 | 37.7 s | 0 |
| gamepad | 17/17 | 5/5 | 37.9 s | 0 |
| keyboard | 17/17 | 5/5 | 36.8 s | 0 |
The keyboard run is what earned the wider ledges: holding W+A tracks 45° while some legs want 30°, so a device that can only aim in eight directions walked off the side of a narrower platform. An analogue stick had hidden that.
Multiplayer
The world is shared, so each player runs their own climb: progress, clock and HUD are per-peer, and collecting a crystal changes nothing about the crystal for anybody else — it fills a pip on your own HUD. Race someone up it.
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