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Sunspire Climb

A short climb up a spire of floating ledges — five crystals to collect, a beacon at the top, and a clock. One thumb on a phone, a stick and a button on a controller, WASD at a desk: verified complete on all three.

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Updated Aug 02, 2026
platformercoursecollectathontime-trialtouchgamepadkeyboardcross-devicemobilemultiplayer

Climb a spire of floating stone ledges over a lake, collect five crystals, and reach the beacon at the summit. A clock runs; checkpoints catch you when you fall.

Controls

movejump
phoneon-screen stick, bottom leftJump button, bottom right
controllerleft stickthe lower face button (A / Cross / B)
deskWASDSpace

No look control is needed to play, on any device. The camera holds a fixed angle and follows you, so the direction you push is the direction you go on screen — one thumb is enough on a phone.

Built to be forgiving

The whole course is sized for a phone, then checked not to hurt the other two:

  • Double jump, so a mistimed tap is recoverable rather than fatal.
  • Extended coyote time (0.18 s) and jump buffering (0.15 s) — touch has more input latency than a key, and the stock values are tuned for the device that needs the slack least.
  • Full air control, so a jump you misjudged can still be steered.
  • Ledges 5.4 m across against gaps a jump clears with room to spare. Nothing here needs frame-perfect timing or pixel-perfect landing.
  • Four checkpoints. A fall costs about two seconds, never the run.
  • Sprint exists but the course is sized for the walk, so no gap is desk-only.

Reaching the beacon always finishes the run and reports your time and crystals — a missed crystal is a reason to run it again, not a reason to backtrack.

Verified, not assumed

Every device was driven through the complete 17-waypoint course (both crystal detours included) using only that device's own controls:

devicewaypointscrystalstimefalls
touch17/175/537.7 s0
gamepad17/175/537.9 s0
keyboard17/175/536.8 s0

The keyboard run is what earned the wider ledges: holding W+A tracks 45° while some legs want 30°, so a device that can only aim in eight directions walked off the side of a narrower platform. An analogue stick had hidden that.

Multiplayer

The world is shared, so each player runs their own climb: progress, clock and HUD are per-peer, and collecting a crystal changes nothing about the crystal for anybody else — it fills a pip on your own HUD. Race someone up it.

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