I am uploading multiple screenshots as visual references.
IMPORTANT: These screenshots are the PRIMARY VISUAL REFERENCE for the game I want you to build.
Do NOT make a simple website. Do NOT make a 2D game. Do NOT make a top-down game. Do NOT make a flat editor scene. Do NOT use rectangles, icons, or basic placeholder shapes as the final game. Do NOT simply place my screenshots into the game.
I want you to build an ACTUAL PLAYABLE 3D OPEN-WORLD DRIVING GAME.
The screenshots show the visual quality, composition, camera angles, UI style, vehicle presentation, environment design, and overall feel that I want.
Recreate those ideas as ORIGINAL INTERACTIVE 3D GAME CONTENT.
================================================== OVERALL VISUAL TARGET
The final game should feel like a polished modern realistic mobile/PC racing game.
Use the uploaded screenshots as the visual quality target.
I want:
- realistic 3D vehicles
- realistic reflections
- realistic lighting
- realistic shadows
- realistic roads
- realistic environments
- detailed interiors
- detailed dashboards
- realistic traffic
- cinematic cameras
- polished racing-game UI
- strong depth and atmosphere
- high-quality materials
- realistic scale
The game should NOT look like an editor demo.
It should look like a finished playable driving game.
================================================== REFERENCE 1 — COCKPIT
Use the cockpit screenshot as reference for the interior driving experience.
Create a REAL 3D cockpit.
Include:
- steering wheel
- driver's hands
- dashboard
- speedometer
- RPM gauge
- gear indicator
- dashboard controls
- buttons
- windshield
- mirrors
- seats
- interior panels
- realistic materials
The steering wheel must actually rotate.
The driver's hands must move with the steering wheel.
When the player turns left: → wheel turns left → hands follow the wheel.
When the player turns right: → wheel turns right → hands follow the wheel.
The cockpit must be part of the actual 3D vehicle.
DO NOT use a static cockpit image.
The camera should feel like the player is actually sitting in the driver's seat.
================================================== REFERENCE 2 — GARAGE / CAR SHOWROOM
Use the uploaded garage screenshot as the main visual reference for the car-selection experience.
Create a REAL 3D showroom.
The selected vehicle should be displayed prominently in the center.
The showroom should contain:
- realistic floor
- realistic walls
- cinematic lighting
- reflections
- shadows
- realistic environment
- polished surfaces
The vehicle must be a REAL detailed 3D model.
Show the vehicle from a cinematic 3/4 angle.
The car should have:
- realistic body
- wheels
- tires
- headlights
- taillights
- windows
- glass
- mirrors
- interior
- detailed materials
- realistic reflections
Create a performance panel showing:
POWER ACCELERATION MAX SPEED BRAKING HANDLING WEIGHT RATING
Use clean racing-game style bars/meters.
Add a row of additional selectable vehicles.
When I select a vehicle: → the main 3D vehicle changes → the statistics update → the selected vehicle is saved.
Do NOT place the uploaded screenshot behind the car.
Do NOT make the screenshot the garage.
REBUILD THE IDEA AS A REAL 3D INTERACTIVE SHOWROOM.
================================================== REFERENCE 3 — OPEN-WORLD HIGHWAY
Use the highway screenshot as the reference for the open-world driving environment.
Create a LARGE REAL 3D HIGHWAY.
Include:
- multiple lanes
- road markings
- guardrails
- highway signs
- streetlights
- intersections
- bridges
- ramps
- exits
- surrounding grass
- trees
- distant buildings
- terrain
- realistic traffic
The highway should stretch into the distance.
Create real depth and perspective.
Add many AI traffic vehicles.
Traffic should travel naturally on the highway.
Vehicles should be actual 3D vehicles.
The environment should look rich and detailed rather than empty.
Use atmospheric perspective and realistic lighting where supported.
================================================== OPEN WORLD
The highway must NOT be the entire game.
Build one connected open world containing:
CITY FOREST HIGHWAYS MOUNTAINS COUNTRYSIDE SIDE ROADS
The player must be able to drive continuously between these areas.
CITY:
- buildings
- streets
- intersections
- traffic lights
- sidewalks
- parking areas
- shops
- street lights
- traffic
FOREST:
- dense trees
- hills
- winding roads
- dirt roads
- natural terrain
MOUNTAINS:
- elevation
- winding mountain roads
- cliffs
- viewpoints
- bridges
- curves
HIGHWAYS:
- multiple lanes
- traffic
- entrances
- exits
- bridges
- signs
- long straight sections
- curves
================================================== GAME FLOW
START:
Show a cinematic loading screen.
Then:
LOADING SCREEN ↓ REALISTIC 3D GARAGE ↓ CARS ↓ SELECT CAR ↓ PLAY NOW ↓ REAL 3D OPEN WORLD
================================================== GARAGE BUTTONS
The main garage should have two primary buttons:
PLAY NOW CARS
CARS opens the vehicle selection system.
PLAY NOW starts driving using the selected vehicle.
================================================== CAR SYSTEM
Include multiple original vehicles.
Categories:
- street cars
- sports cars
- supercars
- muscle cars
- classic cars
- performance cars
Each car has:
- power
- acceleration
- top speed
- braking
- handling
- weight
- rating
Each vehicle must actually be drivable.
Different vehicles should feel different.
================================================== DRIVING
Create real driving gameplay.
Controls:
W = accelerate S = brake / reverse A = steer left D = steer right SPACE = handbrake E = switch camera
The vehicle must have:
- acceleration
- braking
- steering
- reverse
- traction
- weight
- road grip
- collisions
- suspension behavior where supported
The car should NOT feel like it is floating over the road.
================================================== CAMERA SYSTEM
Create:
- EXTERIOR CAMERA
- COCKPIT CAMERA
EXTERIOR:
- third-person chase camera
- full car visible
- smooth camera movement
- road visible
- world visible
COCKPIT:
- first-person driver's seat
- dashboard
- steering wheel
- moving hands
- gauges
- windshield
- interior
Allow switching between cameras.
================================================== HUD
Create a polished racing HUD.
Display:
- speed
- gear
- RPM
- minimap
- navigation
- directional arrows
- driving controls
The HUD should be visually clean and fit the reference style without copying it exactly.
================================================== WEATHER
Add:
- clear
- cloudy
- rain
Rain should create:
- wet roads
- reflections
- darker atmosphere
- changing lighting
================================================== DAY / NIGHT
Create:
- sunrise
- day
- sunset
- night
At night:
- headlights work
- streetlights illuminate roads
- city lights appear
- environment becomes darker
================================================== DRIFTING
Add realistic drifting mechanics.
The player can use:
- steering
- throttle
- handbrake
- speed
Drifting should depend on the vehicle's:
- power
- grip
- weight
- speed
- steering
Normal driving must still work.
================================================== TRAFFIC
Add AI traffic.
Traffic vehicles should:
- follow roads
- maintain lanes
- accelerate
- brake
- turn
- navigate intersections
Use actual 3D vehicles.
================================================== GRAPHICS
Match the QUALITY of the uploaded screenshots.
Prioritize:
- realistic car paint
- reflections
- glass
- headlights
- shadows
- realistic roads
- realistic environment
- detailed vegetation
- buildings
- terrain
- atmospheric lighting
- cinematic camera effects
- depth of field where supported
The game should look realistic rather than cartoon-like.
================================================== IMAGE REFERENCE RULE
The uploaded images are REFERENCE MATERIAL.
Analyze their:
- composition
- camera angle
- lighting
- environment
- vehicle presentation
- UI structure
- proportions
- atmosphere
- visual quality
- road design
- cockpit layout
Then create ORIGINAL 3D game content based on those characteristics.
DO NOT:
- paste the screenshot into the game
- make a screenshot background
- make a 2D imitation
- make a flat picture
- make a fake 3D image
Everything important must exist as actual game objects and systems.
================================================== CONTINUOUS DEVELOPMENT
You are my ongoing game-building agent.
When I say:
"add more roads" → add roads to the existing world.
"add more traffic" → increase the existing traffic system.
"make the graphics more realistic" → improve the existing 3D graphics.
"make the car better" → improve the current 3D vehicle.
"add drifting" → add working drifting physics.
"make the cockpit better" → improve the existing cockpit.
"add another city" → add another 3D city and connect it to the world.
"add more cars" → add more actual 3D vehicles.
NEVER reset the game unless I explicitly say:
START OVER
Preserve everything already built.
================================================== MOST IMPORTANT REQUIREMENT
The uploaded screenshots represent the STYLE AND QUALITY I AM AIMING FOR.
The game must be:
REAL 3D PLAYABLE DRIVABLE OPEN WORLD REALISTIC
The final result must look like an actual driving game.
NOT:
a website a 2D game a top-down game a flat map a collection of boxes a mockup an editor demonstration a static image
Build the actual playable game now.
Do not just explain what you would build.
I SPEAK. YOU BUILD.
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