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Wick

A one-button climb up a flooding lighthouse. You are the keeper's cat: kick wall to wall up the shaft, stay ahead of the sea, and light the lamp for the ship on the rocks.

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Updated Sep 13, 20261 play
gameone-button2.5dclimberlighthouseportraitarcadecat

The storm has taken the stairs out of the lighthouse. The sea is coming up the shaft. The keeper is hurt at the bottom and there is a ship on the rocks with nobody left to light the lamp for her.

You are Wick, the lighthouse cat, and you can do the one thing the keeper cannot: kick off a wall.

One button

That is the whole game. One control, and it does two things.

  • Tap to kick off the wall you are clinging to. Wick arcs up and across the shaft and catches the far wall.
  • Hold to dig the claws in. You stop sliding for about a second, then the grip gives; it comes back while you are not using it.

Everything else is timing. Rusted spikes, sparking wire, plaster that gives way under a landing and a chain that throws you across the shaft are all on the walls, and the window slits have no wall to catch at all, so when you kick decides where you land. Get knocked off and you lose height, not the round. Only the water ends it.

The lamp room is 120 metres up. The sea rises the whole time, and at 80 metres it stops being patient. A round runs about a minute and a half, and one press starts the next.

Controls

Kick and gripPauseMenus
Keyboard and mouseSpace, W, Up, or the left mouse buttonEscape or PW/S or the arrows, Enter, Escape
Touchtap or hold anywhere on the shaft, or the Kick buttonthe pause piptap a row
ControllerA (Cross), or the right triggerStartD-pad or left stick, A, B

The whole game plays from any one of the three, menus included, and the layout follows the shape of your screen. It is built tall, for a phone held upright, and it holds up on a monitor.

What to look for

  • The tower is a real place from the inside: granite courses, the sheared stubs of the iron spiral stair, brackets, chains, weed and barnacle down at the waterline, and window slits with the storm going past outside.
  • The keeper talks to you the whole way up, from the foot of the shaft.
  • The height meter down the left edge is also the sea. Watch the gap close.
  • The brass lamp room at the top, when you finally get there, and what the beam finds out on the water.

Good cat.

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