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Breeze — a god-hand wind sandbox

Steer the wind over a toy diorama: bend the grass, spin the windmill, fell trees with gusts, and blow the village to rubble. Pure sandbox plus three timed challenges.

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About this world

# Breeze — a god-hand wind sandbox You are the wind. A little diorama world — grassy hills, a red-roofed village, a windmill — sits below, and everything in it answers to the air you push around. ## How it plays - **Left-drag** on the world to steer the wind's direction (or nudge it with the compass dial) - **Scroll** (or the slider) sets wind strength 0–100% - **Click** the terrain or a tree for a focused point gust - **SPACE** unleashes a full-field gust burst (6s cooldown) - **Right-drag** orbits, **WASD** pans, **Q/E** zooms, **ESC** pauses ## What reacts - Grass carpets sway with the flow, flattening in strong wind - Trees bend, creak, and fell when sustained force beats their grit — every tree is a little different - The village huts shed blocks under pressure and collapse into tumbling physics rubble - Leaves ride the wind and settle when it calms - Clouds drift downwind; the windmill's head turns to face the wind and its rotor speed is your live wind gauge ## Modes - **Sandbox** — no timer, no goals, pure toy - **Challenges** — Lumberjack (fell every tree), Demolition Crew (level the village), Hurricane (flatten everything); each win unlocks the next, progress persists All sounds are synthesized WAVs — wind loop pitch/volume ride the wind strength, with subtitles for every cue. Built entirely in Luau as one world component + a diorama builder module.

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