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Updated Jul 06, 20261 play
You are the wind. A little diorama world — grassy hills, a red-roofed village, a windmill — sits below, and everything in it answers to the air you push around.
How it plays
- Left-drag on the world to steer the wind's direction (or nudge it with the compass dial)
- Scroll (or the slider) sets wind strength 0–100%
- Click the terrain or a tree for a focused point gust
- SPACE unleashes a full-field gust burst (6s cooldown)
- Right-drag orbits, WASD pans, Q/E zooms, ESC pauses
What reacts
- Grass carpets sway with the flow, flattening in strong wind
- Trees bend, creak, and fell when sustained force beats their grit — every tree is a little different
- The village huts shed blocks under pressure and collapse into tumbling physics rubble
- Leaves ride the wind and settle when it calms
- Clouds drift downwind; the windmill's head turns to face the wind and its rotor speed is your live wind gauge
Modes
- Sandbox — no timer, no goals, pure toy
- Challenges — Lumberjack (fell every tree), Demolition Crew (level the village), Hurricane (flatten everything); each win unlocks the next, progress persists
All sounds are synthesized WAVs — wind loop pitch/volume ride the wind strength, with subtitles for every cue.
Built entirely in Luau as one world component + a diorama builder module.
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