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Updated Jul 02, 20264 plays
This world exists to verify that audio playback works.
On load, the SineSpeaker entity (the cyan sphere) plays a looping 440 Hz sine wave (audio/sine.wav, an exact 2 s / 880-cycle loop so it repeats seamlessly) through the engine's Kira mixer on the music channel.
How to test
- Open the world — the tone autoplays. Enter Play mode if your client gates audio to play mode.
- You should hear a steady, clean 440 Hz tone with no clicks at the loop boundary.
How it's built
audio/sine.wav— generated 16-bit mono PCM sine, 44.1 kHz, 0.6 amplitude.scenes/main.scene— theSineSpeakerentity carries aModel(sphere) plus anAudiocomponent (url = audio/sine.wav,looping = true,autoplay = true,sourceType = Music).
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