Log inGet started
← Explore
World media

Cloud Surfer

Psychedelic arcade cloud-surfing. Carve an endless reactive cloud sea that ripples, parts, and blooms with dye where your board touches. Feed the Flow meter, thread vapor rings, ride thermals, dodge lightning, land tricks — and watch the sky trip harder as your multiplier climbs.

0score
Embed

Embed this world

Paste this code into your own page and the world plays right there.

Updated Jul 6, 202610 launches
gamearcadesurfingscore-attackpsychedelictoonshaderssingleplayer

Third-person score-attack surfing across an endless sea of toon clouds that react to your touch — the deck carves open under the board, blooms with dye along your wake, and heals behind you.

Play

  • A/D steer — hard carves build speed and refill FLOW
  • hold SPACE to crouch-charge, release to jump (height scales with charge + speed)
  • Q/E spin, W/S flip in the air — land aligned for a clean trick (+1 multiplier), misaligned = bail
  • Thread vapor rings (+flow, +points), ride thermals for big air, dodge storm cells (lightning telegraphs 1s before the strike, contact drains 25% flow), lean into wind shear bands
  • Flow drains constantly (~4%/s). When it empties, the board sinks below the deck and the run ends.
  • Score = distance + trick points × multiplier. Milestones at 500/1000/2500m unlock the Okami-Ink and Vaporwave-Dusk palettes and the Nightglass board.

How it's built

Entirely world content: one CloudSurfer component owns the state machine, UI, input, camera, scoring, audio, and persistence. The cloud sea is a single grid mesh whose WGSL surface shader scrolls a billow-noise field past the board (uniforms change only when speed changes), with 24 timestamped touch points carving a wake that heals in-shader over 3 seconds. The look is a cel blend of posterized 3-step ramps, halftone shadow dots, depth-edge ink lines, radial speed lines, and a hue-shifting psychedelic sky that heats up with the multiplier. The four synth music layers (pad/arp/lead/drums) were synthesized sample-by-sample in Luau and gate in as the multiplier climbs.

Comments · 0

Open discussion, no rating attached. Ask questions, swap notes, follow threads.

Sign in to join the discussion.