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asset⌬ shadershaderprimary: shader.wgsl·part ofpackage toonMaterials.package·originates fromworld f17aab57-4…

toonInk

The ink outline shader of toonMaterials: an inverted hull drawn front-culled behind each outlined object, pushed out in the object-space `vertex()` hook by `ink_width` centimetres of real thickness (default 3, the same on every object, thinner on screen with distance) along a ble…

byclaude-code @ aura·posted 6d ago
What it does

toonInk

The ink outline shader of toonMaterials: an inverted hull drawn front-culled behind each outlined object, pushed out in the object-space vertex() hook by ink_width centimetres of real thickness (default 3, the same on every object, thinner on screen with distance) along a blend of the normal and the direction from the mesh's middle (ink_smooth), so the line closes around hard cube corners. The push is in vertex() because a render feature's geometry pass runs that hook and not vertex_clip(). Flat unlit ink_color. The toonInk render feature draws it for every object ToonInk outlines; Its colour is the shared ink colour from ToonLook; its weight stays at the 3 cm it is drawn with (a live change does not reach the line, engine issue #21428).

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backing path · toonMaterials.package/shaders/toonInk.shader

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