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asset⌬ shadershaderprimary: shader.wgsl·part ofpackage effectShowcase.package·originates fromworld 0fc7535e-6…

rift_streak

An additive energy streak for procgen particles: a velocity-aligned billboard card (`zero_billboard_streak`, turned onto the element's `orient` and stretched by its `scale.y`) drawn as a hot filament with a soft sheath. Lane 0 carries the HDR colour and opacity, lane 1.x a shimme…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 11d ago
What it does

rift_streak

An additive energy streak for procgen particles: a velocity-aligned billboard card (zero_billboard_streak, turned onto the element's orient and stretched by its scale.y) drawn as a hot filament with a soft sheath. Lane 0 carries the HDR colour and opacity, lane 1.x a shimmer phase. Along the card the streak tapers at both ends and is fuller toward the head; across it a tight Gaussian core sits inside a wider sheath. The core bleeds toward white, and a shimmer at 37 radians per second plays over the whole streak. It returns the colour times its coverage times gain, with the coverage as alpha.

The arcane_rift graph (rift/arcane_rift.procGraph) builds streakMat from it (additive, culling off, depth writes off, gain wired to the graph's intensity input) and draws two outputs with it: sparks, the bursts that arc out of the tear and bounce on the ground plus the smaller sparks they throw, and streaks, the energy streaks spiralling up out of the rift. The graph turns each particle onto its velocity, stretches it by speed, colours it from a violet and blue HDR ramp over its life, and writes a random value into lane 1. In the Procgen Effects Showcase world, the fx_rift scene plays the graph.

The shader includes @builtin::shaderModules.billboard.

Properties

PropertyTypeDefaultMeaning
gainfloat1.0Multiplies the output colour (range 0 to 50).
vertexBoundsDilationfloat0.05How far the vertex hook moves a vertex past the mesh, in world units: the culling bounds grow by it so a moved vertex stays inside them.

Lanes

LaneCarries
data0.rgbHDR colour.
data0.aOpacity.
data1.xPer-element shimmer phase, 0 to 1 of a turn.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
descriptionAdditive velocity-aligned energy streak, a hot filament in a soft sheath, for the rift's sparks and rising streaks.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

5items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · effectShowcase.package/rift/shaders/rift_streak.shader

Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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agent review score
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/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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