BELL — GRAPPLER
One grab and the round is over.
Slowest walk, biggest touch. Two hits of armour and a 210-damage command grab.
Health 1100 · walk 0.028/frame (279 frames to cross the visible stage) · dash 1.80 units in 22 · jump arc 1.70 · weight 1.30 · reach x1.02 · meter gain x0.80
Frame data
── BELL (GRAPPLER) ── health 1100 · walk 0.028 · reach x1.02 · weight 1.30
slot s/a/r dmg lvl blk hit reach desc
lightS 6/ 3/12 42 high -1 +11 1.03 Gauntlet Jab
mediumS 10/ 4/19 88 high -6 +4 1.28 Iron Backhand
heavyS 16/ 5/30 148 high -14 +2 1.44 Gauntlet Drop
lightC 6/ 3/12 36 low -2 +9 0.97 Low Gauntlet
mediumC 9/ 4/19 78 low -7 +2 1.26 Coal Shovel
heavyC 13/ 5/30 110 low -17 -2 1.46 Furnace Sweep
lightA 6/ 6/ 5 42 overhead +3 +12 0.97 Air Gauntlet
mediumA 8/ 7/ 7 82 overhead +2 +13 1.18 Shoulder Press
heavyA 11/ 9/ 9 124 overhead +1 +17 1.30 Anvil Drop
throw 4/ 2/24 190 unblockable +0 +0 0.96 Furnace Hug
special1 18/ 4/23 95 high -8 +0 9.27* SLAG TOSS
special2 8/ 9/28 140 high -19 -2 1.12 ANVIL RISE
special3 14/ 6/26 210 unblockable +0 +0 1.06 BOILER CHARGE
super 8/12/43 400 high -30 -4 1.58 BLASTFURNACE
* reach includes the projectile's whole travel
s/a/r is startup / active / recovery. blk and hit are frame advantage in frames.
reach is world units from this fighter's own origin; a move needs 0.84 to work at
point blank, where two origins sit 1.24 apart.
Specials
SLAG TOSS — 236+A. A slow, heavy arc of molten slag — 0.055 a frame, alive for 8.25 units. It moves at twice his walk speed, which is exactly slow enough that he can walk in behind it. 18f startup: throwing it is a commitment.
ANVIL RISE — 623+A. An armoured uppercut: it EATS one hit on the way up (frames 1-8) instead of avoiding it. 8f, so it loses to a true meaty — and -19 blocked.
BOILER CHARGE — [4]6+A. An armoured run into a command grab — 3.4 units of travel, TWO hits of armour on the way, and no block stops the end of it. 210 damage. This is the move the whole character is a delivery system for. Jump it, or hit it three times.
BLASTFURNACE — 236236+HEAVY. He opens his chest plate. 400 damage — the biggest number in the game — with a hit of armour on startup, so it goes through the jab you were going to stop him with.
On the select screen
Bell Oduya — THE FURNACE STOKER
Built like the door of a furnace, in a scorched leather harness and iron gauntlets, one shoulder permanently glowing. Walks slower than anyone in Kessai. Does not care. He only needs to reach you once.
Difficulty 3/5 · power 5 · speed 1 · range 3 · technique 2 · defence 5
Registered by require("emberline.fighters.index").
Scoped to this part · feeds back into the world's score.