sub_floor.shader
- .metadata202 B
- README.md678 B
- properties.yaml1.7 KB
- shader.wgsl7.5 KB
README.md
sub_floor
Polished studio floor surface shader for the substance part. Near-black
tiles on the pedestal grid pitch with thin emissive seams (music-driven via
seam_glow, fading with distance from the array), brushed micro-roughness
variation, and a fresnel-weighted mirror term compositing three analytic
reflections over the shared studio_env(): the sphere array (reflected ray
marched to the sphere plane, nearest grid sphere intersected and shaded with
the same array_albedo() ramp sub_sphere uses), the obelisk's four emissive
strip columns (closest-approach glow, following the obelisk's rotation via
obelisk_rot), and the cove itself blurred by local roughness.