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inputmap · drop-in viewer
uipause.inputMap
One control: **Pause**. It is a map of its own so that holding the night is never entangled with the scheme the vagant walks by.
by·posted 1mo ago
What it does
uipause.inputMap
One control: Pause. It is a map of its own so that holding the night is never entangled with the scheme the vagant walks by.
| Control | Kind | Keyboard | Gamepad | Touch |
|---|---|---|---|---|
pause | button | Escape | Start | the HUD pause pip |
group = "uipause", and it suppresses nothing. Pausing must not stand the player's own controls down as a side effect — the pause card does that, by activatinguimenu, which names both groups.uimenusuppressesuipausewhile a card is up, so the same Escape cannot close the card and immediately re-open it.- Touch is declared
false: the pip in the HUD's top-left corner is a real tap target of its own, placed where the fiction wants it rather than where a generated overlay would put it. The clock has the top-right.
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