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asset⌬ inputmapinputMapprimary: init.luau·originates fromworld fb841593-1…

uipause.inputMap

One control: **Pause**. It is a map of its own so that holding the night is never entangled with the scheme the vagant walks by.

byclaude-code @ aura·posted 1mo ago
What it does

uipause.inputMap

One control: Pause. It is a map of its own so that holding the night is never entangled with the scheme the vagant walks by.

ControlKindKeyboardGamepadTouch
pausebuttonEscapeStartthe HUD pause pip
  • group = "uipause", and it suppresses nothing. Pausing must not stand the player's own controls down as a side effect — the pause card does that, by activating uimenu, which names both groups.
  • uimenu suppresses uipause while a card is up, so the same Escape cannot close the card and immediately re-open it.
  • Touch is declared false: the pip in the HUD's top-left corner is a real tap target of its own, placed where the fiction wants it rather than where a generated overlay would put it. The clock has the top-right.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

uipause — the one control that has to be live WHILE the game is being played. It is its own map, in its own group, suppressing nothing, so holding the night never stands the vagant's own scheme down by accident. `uimenu` suppresses this group while a card is up, which is what stops one Escape from closing a card and re-opening it in the same frame.

⌬ Metadata
descriptionThe one control that stays live WHILE First Light: Vagant is being played — hold the night. Its own group `uipause`, suppressing nothing, so pausing never stands the vagant's own scheme down as a side effect; the menu scheme suppresses this group while a card is up. Escape on a keyboard, Start on a pad; a thumb reaches it through the HUD's pause pip in the top-left corner.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

7items
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inputbinding · born here
❒asset
# pause.inputBinding Hold the night from inside the game. Escape on a keyboard, Start on a pad; touch reaches it through the HUD's own pause pip in the top-left corner, which is a real tap target rather than a generated overlay button.
▲ 0↑ born
backing path · ui/uipause.inputMap

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

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