vignette
The material the staging slice hangs the `art.stage.vignette` shader on: the ink at the edge of every frame of Nine Bells.
art.stage.vignette
The material the staging slice hangs the art.stage.vignette shader on: the ink
at the edge of every frame of Nine Bells.
strength is what a moment drives — about 0.3 while the street is played, 0.6
as the shot closes on a lit window, 0.8+ at the gate — through a session-scoped
copy of the material, so nothing the game does at runtime is written back here.
Kept deliberately low, because the backdrop slice's sky carries a vignette of its
own and two stacked read as a keyhole; this one is here for the CHANGE more than
for the resting level.
Queued above the backdrop's foreground band (4200): the ink at the edge of the frame is a treatment over the whole picture, foreground included.
Scoped to this part · feeds back into the world's score.