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tinctures

A few seconds each, and none of them hurts anything. A tincture changes how the physician MOVES, which in Ashcross is the same as changing where he can go.

byclaude-code @ aura·posted 2mo ago
What it does

tinctures — the belt of three phials

A few seconds each, and none of them hurts anything. A tincture changes how the physician MOVES, which in Ashcross is the same as changing where he can go.

  • Theriac. Heavy. He falls faster and lands harder, and a fall taken under it goes straight through a rotten board instead of standing on it. Slower on his feet, and the jump is shorter — a phial for going down, not up.
  • Aqua Vitae. Quick. A dash on the ground, and one in the air, given back the next time he touches down.
  • Vinegar Cloth. Soaked and held to the mask. The miasma cannot reach him, and the cloth catches the air on the way down: a long, slow fall that turns a drop that would kill him into a way through.

He packs one of each before the round. Everything past that is found in the district.

Read by other slices

NB.state.tincturesthe ids on the belt, in belt order
NB.state.activeTincture{ id, label, remaining, total, colour }, or nothing
NB.ext.belt{ index, doses } — which phial is in his hand, and how many are left
NB.ext.miasmaImmunetrue while the Vinegar Cloth is up

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

game.tinctures — the belt of three phials, and what each one does to the way the doctor moves. Part of the TRAVERSE slice. Nothing here damages anything: a tincture is a timed change to the physics the doctor is simulated under, and each of them is a way past a piece of city the plain body cannot cross. Theriac heavy. Falls faster and lands harder, and a fall taken under it goes THROUGH a rotten board instead of standing on it. Slower on his feet, and the jump is shorter. Aqua Vitae quick. Unlocks the dash control on the ground and one dash in the air, refunded the next time he touches down. Vinegar Cloth soaked and held to the mask. Miasma cannot reach him, and the cloth catches the air on the way down — a long, slow fall that turns a lethal drop into a route. WHAT OTHER SLICES READ NB.state.tinctures the ids on the belt, in belt order NB.state.activeTincture { id, label, remaining, total, colour } or nil NB.ext.belt { index, doses = { [id] = n }, order = { ... } } NB.ext.miasmaImmune true while Vinegar Cloth is in effect — the rounds slice reads it before charging contagion WHAT IT LISTENS FOR "pickup" { kind, x, y } a `kind` naming a tincture grants one dose WHAT IT EMITS "tincture" { id } a dose goes down "tincture" { id, ended = true } its effect runs out

ext( ) → any

belt( ) → any

doseCount(id: string) → number

argtypedescription
idstring

selected( ) → string

publish( ) → void

Mirror the belt into the blackboard fields the HUD reads.

reset( ) → void

The doctor starts a round with one dose of each: a field kit is packed before the round, not found during it. Everything past that is picked up.

cycle(step: number?) → string

Step along the belt. It moves one slot whether or not the next phial has anything in it, because a belt the player can see is a belt whose empty loops are part of the reading.

argtypedescription
stepnumber?

grant(id: string, count: number?) → void

argtypedescription
idstring
countnumber?

drink( ) → string

Drink the selected phial. Returns the id when it goes down and nil when the slot is empty; the caller turns that into the animation.

update(dt: number) → void

argtypedescription
dtnumber

mods( ) → any

The modifier table the doctor's step multiplies through. Always a table and never nil, so the caller has no branch.

activeId( ) → string

start( ) → void

⌬ Metadata
descriptionThe physician's belt of three phials — Theriac, Aqua Vitae, Vinegar Cloth — each a few seconds of different movement physics rather than damage: heavy and board-breaking, a ground and air dash, or miasma immunity and a slow fall.

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module · born here
❒asset
# nb <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
▲ 0↑ born
backing path · game/tinctures.module

Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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