asc_sky
Dusk-to-night skydome shader for the ascension finale. Rendered on the inside of a large inverted sphere at the part center. The sun position tracks the scene's directional light, so the part's animated sunset sinks the HDR sun disk and horizon ember for free; the `night` propert…
asc_sky
Dusk-to-night skydome shader for the ascension finale. Rendered on the inside
of a large inverted sphere at the part center. The sun position tracks the
scene's directional light, so the part's animated sunset sinks the HDR sun
disk and horizon ember for free; the night property (0..1) deepens the
zenith to near-black, tightens the ember band, fades the cirrus, and brings
out two twinkling star layers plus a faint milky band. A per-direction dither
keeps the smooth gradients from banding.
Scoped to this part · feeds back into the world's score.