CraneCam
Paper Sky's camera behavior — the thing `Camera.behavior` points at on the player prototype's rig.
CraneCam
Paper Sky's camera behavior — the thing Camera.behavior points at on the
player prototype's rig.
It stands off the flight plane on +Z, so the world's +X runs
left-to-right and the game reads the way it plays. leadX puts the crane about
a third in from the left; followY decides how much of the crane's height the
frame inherits, so a hard flap does not yank the shot.
Every knob is a serialized public field: sideDistance, leadX, height,
followY, smoothing. Tune the shot by changing numbers.
Owned by slice C. Slice B may read sideDistance and height to frame the
backdrop.
It exists because a builtin behavior's fields do not persist with the scene —
retuning @builtin::controller.side_scroller reported success and reverted on
the next load.
Scoped to this part · feeds back into the world's score.