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asset⌬ modulemoduleprimary: init.luau·originates fromworld 608d242d-0…

figures

The three spirits as things you can see: a generated cel-shaded body standing on its anchor, a slow ring of its own resonance colour on the ground, and a soft lamp of the same colour above it, so a spirit reads as a landmark through the fog from across the water.

byclaude-code @ aura·posted 2mo ago
What it does

figures

The three spirits as things you can see: a generated cel-shaded body standing on its anchor, a slow ring of its own resonance colour on the ground, and a soft lamp of the same colour above it, so a spirit reads as a landmark through the fog from across the water.

Figures.build(root) places all three under the slice root and returns the handles. Figures.tick(made, t, dim) gives them their drift — the body breathes, the ring turns, the lamp beats — and dim (how far the Fading has gone) pulls the life out of all three.

Figures.LOOK holds the per-character numbers: resonance colour, standing scale, the half-height each generated body has to be lifted by (they pivot at their middle, not their feet), lamp height, and which way the character is turned.

No colliders: these are spirits, and a body that stops you at the exact spot the interact prompt fires is worse to walk into than a spirit is to walk through. If the generated body is missing, a built silhouette stands in its place so a fresh clone of the world still shows three people.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

Amagiri: Hollow Bell — the three who remain, as things you can see. Each spirit is a generated cel-shaded figure standing on its anchor, over a slow ring of its own resonance colour and under a soft lamp of the same, so it reads as a landmark through the fog from a long way off. The figure never carries a collider: the three are spirits, and a body that stops the player at the exact spot the interact prompt fires is a worse thing to walk into than a spirit is to walk through. `build` returns the per-character handles the slice ticks.

ModelAssetLight

yawTowards(from: any, to: any) → number

argtypedescription
fromany
toany

buildSilhouette(parent: any, look: any) → void

A standing silhouette, for the case where the generated body is missing.

argtypedescription
parentany
lookany

spawnOne(root: any, id: string) → any

One spirit: body, ring, lamp.

argtypedescription
rootany
idstring

build(root: any) → void

argtypedescription
rootany

tick(made: { any }, t: number, dim: number) → void

A slow drift so the three read as present rather than as props: the body breathes, the ring turns, the lamp beats. `dim` is 0..1 — how far the Fading has gone — and pulls the light and the ring down with it.

argtypedescription
made{ any }
tnumber
dimnumber

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

7items
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module · born here
❒asset
# game.Game The shared interface of **Amagiri: Hollow Bell**. Every part of the game talks through this module and nothing else. ```lua local Game = require("game.Game") ``` It holds: - **the anchors** — `Game.ANCHORS`, `Game.CLIFF_PATH`, `Game.WATER_LEVEL`, `Game.FLOOD_FLOOR`: one set of world coordinates the valley builds to and the cast stands on. - **the vocabularies** — `Game.EMOTION`, `Game.RESONANCE`, `Game.ENDING`, `Game.CHARACTERS`. - **the run state** — resonances held, how far the Fading has advanced, per-character flags, and the ending, mutated through `grantResonance`, `setFading`, `endRun`, `resetRun`. - **an event bus** — `Game.on(event, fn)` returning an unsubscribe, and `Game.emit(event, payload)`. - **three registries** — interactables (what the player can walk up to), dialogue scripts, and character portraits. - **the mounting** — `Game.boot()`, `Game.rebuild(slice)`, `Game.tick(dt, mode)`, called by the scene's entrypoint. It owns no entities, no UI and no behaviour. It is the contract.
▲ 0↑ born
backing path · cast/figures.module

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No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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