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shader · drop-in viewer
flightFinish
Scene post-process for depth-aware sun glare and a continuous atmospheric water horizon. Blends distant sea into the current view's horizon color between 28 and 80 km, extending water beyond the finite ocean mesh. Foreground geometry retains its depth mask. A short peripheral dam…
by·posted 1mo ago
What it does
Flight finish
Scene post-process for depth-aware sun glare and a continuous atmospheric water horizon. Blends distant sea into the current view's horizon color between 28 and 80 km, extending water beyond the finite ocean mesh. Foreground geometry retains its depth mask. A short peripheral damage pulse is driven by the presentation system.
Discussion
Scoped to this part · feeds back into the world's score.
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