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shader · drop-in viewer
basin_glass
The Quench-Basin floor: black vitrified glass with cooled slag beneath it. A domain-warped ridged-noise network draws the fissures; `glow` decides how much of the slag underneath reaches through them, so one shader carries the floor from cold and wet in phase 1 to a cracked, glow…
by·posted 2mo ago
What it does
basin_glass
The Quench-Basin floor: black vitrified glass with cooled slag beneath it. A
domain-warped ridged-noise network draws the fissures; glow decides how much
of the slag underneath reaches through them, so one shader carries the floor
from cold and wet in phase 1 to a cracked, glowing plate in phase 3.
Discussion
Scoped to this part · feeds back into the world's score.
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