Log inGet started
Package

asc_coc.computeShader

README.md

asc_coc

ASCENSION's circle-of-confusion pass: how far out of focus each pixel is, as a signed radius in pixels, from the scene depth and the lens asc_shots is driving.

The optics are @builtin::systems.depthOfField's, carried into the world because that package's two .computeShader assets and its dof_common .shaderModule are absent from this engine build's builtin bundle, so bokehBlur.renderFeature drops on entry. The #include those files used is folded into this one — the engine has no shaderModule asset type to resolve it through.

Bindings

namekind
scene_depthtexture_depth
frame_cambuffer — @frame.camera
lens_paramsbuffer — asc_lens_params
coc_outstorage2d (rgba16f)