No description provided yet.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2lbl(text: ?, color: ?, size: ?, bold: ?) → void
| arg | type | description |
|---|---|---|
| text | ? | |
| color | ? | |
| size | ? | |
| bold | ? |
box(children: ?, style: ?) → void
| arg | type | description |
|---|---|---|
| children | ? | |
| style | ? |
clickBox(cb: ?, children: ?, style: ?) → void
| arg | type | description |
|---|---|---|
| cb | ? | |
| children | ? | |
| style | ? |
row(children: ?, gap: ?, style: ?) → void
| arg | type | description |
|---|---|---|
| children | ? | |
| gap | ? | |
| style | ? |
col(children: ?, gap: ?, style: ?) → void
| arg | type | description |
|---|---|---|
| children | ? | |
| gap | ? | |
| style | ? |
anchor(pos: ?, margin: ?, child: ?) → void
| arg | type | description |
|---|---|---|
| pos | ? | |
| margin | ? | |
| child | ? |
bar(frac: ?, color: ?, w: ?, h: ?, bg: ?) → void
| arg | type | description |
|---|---|---|
| frac | ? | |
| color | ? | |
| w | ? | |
| h | ? | |
| bg | ? |
btn(text: ?, cb: ?, bg: ?, color: ?, minW: ?) → void
| arg | type | description |
|---|---|---|
| text | ? | |
| cb | ? | |
| bg | ? | |
| color | ? | |
| minW | ? |
mainMenu(c: ?) → void
| arg | type | description |
|---|---|---|
| c | ? |
heroCard(h: ?, selected: ?) → void
| arg | type | description |
|---|---|---|
| h | ? | |
| selected | ? |
heroSelect(c: ?) → void
| arg | type | description |
|---|---|---|
| c | ? |
settingRow(label: ?, value: ?, decCb: ?, incCb: ?) → void
| arg | type | description |
|---|---|---|
| label | ? | |
| value | ? | |
| decCb | ? | |
| incCb | ? |
pctText(v: ?) → void
| arg | type | description |
|---|---|---|
| v | ? |
settingsMenu(c: ?) → void
| arg | type | description |
|---|---|---|
| c | ? |
creditsMenu(c: ?) → void
| arg | type | description |
|---|---|---|
| c | ? |
fmtTime(t: ?) → void
| arg | type | description |
|---|---|---|
| t | ? |
abilityBar(c: ?, player: ?) → void
| arg | type | description |
|---|---|---|
| c | ? | |
| player | ? |
portrait(c: ?, player: ?) → void
| arg | type | description |
|---|---|---|
| c | ? | |
| player | ? |
topBar(c: ?) → void
| arg | type | description |
|---|---|---|
| c | ? |
minimap(c: ?) → void
| arg | type | description |
|---|---|---|
| c | ? |
place(x: ?, z: ?, size: ?, color: ?) → void
| arg | type | description |
|---|---|---|
| x | ? | |
| z | ? | |
| size | ? | |
| color | ? |
goldShop(c: ?, player: ?) → void
| arg | type | description |
|---|---|---|
| c | ? | |
| player | ? |
eventLog(c: ?) → void
| arg | type | description |
|---|---|---|
| c | ? |
shopPanel(c: ?, player: ?) → void
| arg | type | description |
|---|---|---|
| c | ? | |
| player | ? |
pauseOverlay(c: ?) → void
| arg | type | description |
|---|---|---|
| c | ? |
bannerOverlay(c: ?) → void
| arg | type | description |
|---|---|---|
| c | ? |
floatersRoot(c: ?) → void
| arg | type | description |
|---|---|---|
| c | ? |
setScreen(name: ?, want: ?, tree: ?, layer: ?) → void
| arg | type | description |
|---|---|---|
| name | ? | |
| want | ? | |
| tree | ? | |
| layer | ? |
menuTree(c: ?) → void
| arg | type | description |
|---|---|---|
| c | ? |
init( ) → void
render(c: ?) → void
| arg | type | description |
|---|---|---|
| c | ? |
adjust(c: ?, key: ?, delta: ?, lo: ?, hi: ?) → void
| arg | type | description |
|---|---|---|
| c | ? | |
| key | ? | |
| delta | ? | |
| lo | ? | |
| hi | ? |
buyItem(c: ?, player: ?, id: ?) → void
| arg | type | description |
|---|---|---|
| c | ? | |
| player | ? | |
| id | ? |
onCallback(id: ?, data: ?) → void
| arg | type | description |
|---|---|---|
| id | ? | |
| data | ? |
Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
Showing up to 3 levels deep. Open a part to see what it holds further down.
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.