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asset⌬ modulemoduleprimary: init.luau·originates fromworld 8d93944b-8…

romance

The four romance arcs of Banana 2077, owned by the story slice. The Story component calls `Romance.install()` in `start()` and runs the returned unsubscribes in `onDestroy()`.

byclaude-code @ aura·posted 19d ago
What it does

game.story.romance

The four romance arcs of Banana 2077, owned by the story slice. The Story component calls Romance.install() in start() and runs the returned unsubscribes in onDestroy().

NPCquestdate spot
Judy Blueberryromance_judy "Pixel Perfect"The Banana Split, by the stage (13, 72)
Panam Pomeloromance_panam "Crane Game"under the north docks crane (160.5, 45)
River Radishromance_river "Koi, Interrupted"the Peel Park koi pond (-159.1, -155.9)
Kerry Kiwiromance_kerry "Unplugged"the Skyline Promenade overlook (70, 147)
  • Each quest (kind romance) has three stages: invite → date → official. Every stage's waypoint is {npc = id}, so it follows the NPC.
  • Unlock: when affection reaches 40 (the affection event, profileLoaded, or install) and V has no romance yet, the quest starts and "<NAME> WANTS TO SEE YOU" is notified.
  • Talk provider at priority 60. It sits above the quests slice's idle lines, but yields while one of the NPC's own gigs is active. It returns nil when there is nothing romantic to say.
    • invite is the invitation. Accepting moves the quest to date, and the NPC walks off to the date spot (Romance.placeOf(id)).
    • date is a VN date scene with affection choices (each counted once, ever) and a [COOL] or [INTELLIGENCE] check. Finishing it sets the flag romance_<id>_dated and moves the quest to official. Leaving with Esc lets V replay the date.
    • official, at affection 80, offers "make it official" (requires R.romance() == nil). That calls R.setRomance(id) and completes the quest.
    • Declining the invite or "not yet" snoozes the provider for 150 s.
  • Only one romance: the romance event fails the other active arcs. Their chatter in game.story.talk reacts.
  • API: Romance.ARCS, Romance.IDS and Romance.placeOf(id) → {x, z, yaw?} while the date stage is on, else nil.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

line(speaker: string, text: string, mood: string?, nxt: string?, run: (() → void

Authoring helpers

argtypedescription
speakerstring
textstring
moodstring?
nxtstring?
run((

ask(speaker: string, text: string, mood: string?, choices: { any }) → any

argtypedescription
speakerstring
textstring
moodstring?
choices{ any }

pick(text: string, nxt: string?, run: (() → void

argtypedescription
textstring
nxtstring?
run((

chk(attr: string, n: number, text: string, nxt: string?, run: (() → void

argtypedescription
attrstring
nnumber
textstring
nxtstring?
run((

requires( ) → void

warm(npc: string, key: string, delta: number) → void

Affection that a date choice grants once, ever, even if the scene is left with Esc and replayed.

argtypedescription
npcstring
keystring
deltanumber

invite(accept: ?, decline: ?) → void

argtypedescription
accept?
decline?

date(finish: ?) → void

argtypedescription
finish?

official(yes: ?, no: ?) → void

argtypedescription
yes?
no?

invite(accept: ?, decline: ?) → void

argtypedescription
accept?
decline?

date(finish: ?) → void

argtypedescription
finish?

official(yes: ?, no: ?) → void

argtypedescription
yes?
no?

invite(accept: ?, decline: ?) → void

argtypedescription
accept?
decline?

date(finish: ?) → void

argtypedescription
finish?

official(yes: ?, no: ?) → void

argtypedescription
yes?
no?

invite(accept: ?, decline: ?) → void

argtypedescription
accept?
decline?

date(finish: ?) → void

argtypedescription
finish?

official(yes: ?, no: ?) → void

argtypedescription
yes?
no?

nameOf(npc: string) → string

Quests

argtypedescription
npcstring

first(npc: string) → string

argtypedescription
npcstring

define(arc: Arc) → void

argtypedescription
arcArc

placeOf(npc: string) → void

Where the date stage puts the NPC, or nil when they belong at home.

argtypedescription
npcstring

tryUnlock(npc: string) → void

argtypedescription
npcstring

busyWithGig(npc: string) → boolean

argtypedescription
npcstring

provider(arc: Arc) → void

argtypedescription
arcArc

onEnd( ) → void

onEnd( ) → void

install( ) → void

Install: quests, unlock listeners, providers. Returns the unsubscribes.

sweep( ) → void

Sub-parts

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7+items
▣
module · born here
❒asset
# game.rules Banana 2077's one shared module: palette, the Peel Kabuki street layout every slice builds to, tuning for the player, baton and enemies, the controls list, the live game state (`R.state`, kept across hot reloads), the event bus (`R.on` / `R.emit`) and the rule functions that change state (`damagePlayer`, `healPlayer`, `addEddies`, `setSunglasses`, `registerTarget`, `hit`, `reportKill`, `setPhase`, `startRun`). Required by every slice; owned by the lead. See `/zero/source/design/spec.md`.
▲ 0↑ born
backing path · game/story/romance.module

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