The heat standing over stone the sun has been on. A low slab of air across the
mosaic: a view ray is bent by however much of the slab it crossed and by how
close that crossing was to the patch, so a camera lying on the floor and looking
down the hall gets a whole room of shimmer, a camera looking straight down gets
almost none, and air over stone the sun never reached does not move at all. The
displaced read comes from `zero::scene_color`; the ripple runs on `film_t` and
on nothing else.
▲ 0↑ born
backing path · demo/air/air_shimmer_mat.material
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.