geom
The geometry the crowd slice builds for itself: the streak a tracer is drawn as, the blob a muzzle flash, an ichor burst and a puff of dust are drawn as, and a proxy body for each of the six castes. Every proxy stands on y = 0, faces +Z and is one metre tall, so the crowd scales…
game.crowd.geom
The geometry the crowd slice builds for itself: the streak a tracer is drawn
as, the blob a muzzle flash, an ichor burst and a puff of dust are drawn as,
and a proxy body for each of the six castes. Every proxy stands on y = 0,
faces +Z and is one metre tall, so the crowd scales it by K.UNIT_HEIGHT and
gets the caste's real size with no per-mesh fudge. The proxies are what the
populations draw wherever a generated body cannot be resolved.
Scoped to this part · feeds back into the world's score.