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Package

dragon_rain.material

Newest version

README.md

dragon_rain

Falling rain, used on storm cells; the humid air it marks throttles a dragon's evaporative cooling.

Look

Cool desaturated blue-grey, translucent -- streaked precipitation.

Shader

Built on the engine's standard PBR surface shader, driven entirely by the constants in mat.yaml -- no textures, so it streams for free and scales to any mesh.

Where it is used

Falling rain, used on storm cells; the humid air it marks throttles a dragon's evaporative cooling.