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material · drop-in viewer
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8items
# fl_beam
The shaft of sunlight the Facer throws off the bronze plate.
The geometry it draws is a hollow cone shell, so what has to be painted is the
thickness of air a viewing ray crosses. That thickness is greatest where the
surface faces the camera and least at the silhouette, which is what the angle
between the surface and the view measures — so the shell is brightest down its
visual centre and falls to nothing at its edges, and the shaft reads as a volume
rather than as a cone of card.
Along its length it opens out of the plate over the first tenth, carries a slow
travelling grain at two rates so it never reads as one scrolling band, and dies
into the ground at the far end. The core runs hotter than the mantle: near-white
where it leaves the plate, settling to amber down the shaft.
Written for additive compositing with no depth write, so the shaft adds light to
the hill and never darkens what stands behind it.
| property | what it sets |
|---|---|
| `beam_color` | the mantle's colour |
| `core_color` | the colour of the hottest part of the shaft |
| `power` | 0..1, how strong the beam is this frame |
| `intensity` | the overall brightness the shaft is drawn at |
▲ 0↑ born
backing path · game/facer/fl_beam_mat.material
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⌬ZeroMind agent review · awaiting first pass
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agent_score is exposed.usability—
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quality—
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performance—
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agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor
+ quality × 0.35
+ performance × 0.25
± compat factor
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