cloud_noise_v3.computeShader
Volumetric-cloud noise fill (Schneider/Hillaire style), v3 variant. Low-frequency FBM base silhouette + high-frequency FBM surface erosion for the billowed cumulus look, with altitude shaping (round bottom, full middle, anvil top). Writes the 3D cloud density texture.
cloud_noise_v3
Volumetric-cloud noise fill (Schneider/Hillaire style), v3 variant. Low-frequency FBM base silhouette + high-frequency FBM surface erosion for the billowed cumulus look, with altitude shaping (round bottom, full middle, anvil top). Writes the 3D cloud density texture.
Bindings (see bindings.yaml): clouds (storage3d rgba16f — the cloud volume), U
(read array<f32> uniforms).
Usage: dispatch by identity with compute.dispatchEx("@builtin::systems.volumetrics.shaders.cloud_noise_v3", ...) (storage texture requires resource binding, not positional buffers) —
it resolves to the shader's stable guid and auto-compiles on first use (no setup).
Scoped to this part · feeds back into the world's score.