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⌬ Metadata
encoded{"alpha":"input","alphaIsTransparency":false,"colorSpace":"srgb","compression":"rgba8","generateMipmaps":true,"maxDimension":0,"source":"4635707dea37e8b250c67c0d898c0233616e51082196ba234ca9d562a1bdd42e","textureType":"color"}generatedAt6817.713294801generatedByserviceimport{"at":6817.713294801,"importer":"572ecf09-7d3a-459b-89fc-4c32a96422dc","iteration":1,"rowPath":"/zero/source/game/world/holo/gate_2.png","source":{"guid":"48fd1060-99e9-4adf-b8bd-eff3f12cb402","path":"/zero/source/game/world/holo/gate_2.texture/gate_2.png"}}operationgeneratepayload{"animated":false,"isArray":false,"layers":1}promptClean low-poly Source-engine surf map look — glossy smooth plastic ramps in saturated neon gradients (teal, magenta, violet) with crisp thin white dev-texture grid lines, floating over a deep indigo-to-sunset-orange twilight void, hard golden directional sunset light with long sharp shadows and hazy purple distance fog, mid-2000s Counter-Strike: Source community-map era, pristine and unworn. A single holographic sign: only the numeral 2 in a bold blocky sports-jersey display face, glowing holographic teal with fine horizontal scanlines and a soft bloom edge, flat front view, centred, filling most of the frame height with a small margin, on pure black background, nothing else in the image.runIdgen_836c_22serviceimage_gensource_checksum4635707dea37e8b250c67c0d898c0233616e51082196ba234ca9d562a1bdd42e