juiceFlash
The post-process pass behind juiceKit's screen flashes. It composites the live flashes over the rendered scene before the UI is drawn — a uniform fill, an edge vignette and a soft screen-blended glow, each driven by one `color` property (rgb = colour, a = strength) — so a flash i…
juiceFlash
The post-process pass behind juiceKit's screen flashes. It composites the live flashes over the rendered scene before the UI is drawn — a uniform fill, an edge vignette and a soft screen-blended glow, each driven by one color property (rgb = colour, a = strength) — so a flash is part of the picture and the HUD stays on top of it. juiceKit.flash registers it as the juiceKit.flash effect on the scene layer and keeps it disabled whenever no flash is playing.
Scoped to this part · feeds back into the world's score.