▣
module · drop-in viewer
moments
The three staged moments of FIRST LIGHT, written as `cutscene` definitions and built the frame they are played, so each frames the world as it stands.
by·posted 1mo ago
What it does
moments
The three staged moments of FIRST LIGHT, written as cutscene definitions and
built the frame they are played, so each frames the world as it stands.
opening()— out of the lava, up the spire, down onto the pilgrim's shoulder, ending where the follow camera lives.finale()— the camera turns to the sunrise, reading thesunlight's own live direction, and fades to first light.loss()— no shots: the bands close over wherever the player was looking.
OPENING_LINE_AT, FINALE_LINE_AT and LOSS_LINE_AT say how far into each
the narrator speaks. Every definition is unskippable by key on purpose — the
skip is game/staging/skip.inputMap, which carries all three device classes.
Discussion
Scoped to this part · feeds back into the world's score.
Sign in to post.sign in
No comments yet. Be the first.