ContactPair
Set the physics World's `contactSelection` to `authored` to use its enabled ContactPair entities as the complete ordered list of collision candidates. Each pair holds normal Zero references to bodyA, bodyB and world. solverOrder sets order; entity ID breaks ties. Reversed pairs a…
ContactPair
Set the physics World's contactSelection to authored to use its enabled
ContactPair entities as the complete ordered list of collision candidates.
Each pair holds normal Zero references to bodyA, bodyB and world. solverOrder
sets order; entity ID breaks ties. Reversed pairs are distinct and may both be
present, as in the native character solver. Identical directed duplicates and
self-pairs are rejected. An empty authored list generates no contacts.
Collision enabled flags, static/static suppression and collisionGroup still apply. This selects candidates only; native geometry and material handling determine the actual contacts. Default automatic selection remains unchanged.
Scoped to this part · feeds back into the world's score.